Hey, so since stuff seems to be happening over the past few weeks, I've noted two things that are missing.
- I remember there being a meditation/channeling trainer down in Shadgard. However, I checked back on posts from this board, and there was also once a sorcery trainer at the outpost. is there a chance we can get someone to teach sorcery along with meditation/channeling setup somewhere when things settle in place? I know meditation is at a weird spot right now though, so understandable if this is not a priority.
- This one's a lot more personal, but an issue that came up with people with the same armor. Is there a chance we can have a temporary spot setup to repurchase and repair a certain set of spooky organic armor that doubles as sort of a uniform? There was an attempt by a few to use it, but with no one able to repair it at all. Also, there seems to be an issue where the vambraces piece just vanished. Some people have logged in with it entirely missing off them.
neither are too important, as the only ones that use sorcery primarily have a spot from what I've been told with Rooks. And guild stuff has been mentioned to have setup and recruiting soon (tm). but I thought I'd ask with things being, moved around as one way to put it.
Trainers and Spooky Armor Repairs
Trainers and Spooky Armor Repairs
[CHAT - GameMaster Uyoku Had Pizza For Dinner]: Spidercat, spidercat, does whatever a spidercat does. Skittering, up the walls, meowing cute while showing off its claws, it is the creepy spidercat.
Re: Trainers and Spooky Armor Repairs
Wandered around a bit today, and at least got the following skills available from training that I can see;
Archery
Armor Use
Brawling
Chained Weapons
Crossbows
Daggers
Dodge
Firearms
Hated Weapons
Herbalism
Hurl Weapon
Leatherworking
Marksmanship
Medical
Melee Combat
Metalworking
Perception
Polearms
Riding
Shield Use
Slings
Staffs
Stealth
Swords
Tailoring
Trapping
Weaving
Whips
From what I can tell, the glaring ones that seem to be missing currently are (Left quite a few out as I'm unsure just how much a lot of these old skills have been implemented/added);
Climbing
Cooking
Firekindling
Logging
Mining
Swimming
Woodworking
Most of these would likely make sense on the Ranger/Murky at the Pub who currently offer abilities, but no skills.
I do suppose a lot of this ties in with the latest Post about factions however, and just what exactly is intended for Corvus characters. Hard to gauge whether it meant that basics were not going to be covered at all, or it meant the more fleshed out engagement/additions such as the luxuries (Bathhouse/crusher/etc).
Archery
Armor Use
Brawling
Chained Weapons
Crossbows
Daggers
Dodge
Firearms
Hated Weapons
Herbalism
Hurl Weapon
Leatherworking
Marksmanship
Medical
Melee Combat
Metalworking
Perception
Polearms
Riding
Shield Use
Slings
Staffs
Stealth
Swords
Tailoring
Trapping
Weaving
Whips
From what I can tell, the glaring ones that seem to be missing currently are (Left quite a few out as I'm unsure just how much a lot of these old skills have been implemented/added);
Climbing
Cooking
Firekindling
Logging
Mining
Swimming
Woodworking
Most of these would likely make sense on the Ranger/Murky at the Pub who currently offer abilities, but no skills.
I do suppose a lot of this ties in with the latest Post about factions however, and just what exactly is intended for Corvus characters. Hard to gauge whether it meant that basics were not going to be covered at all, or it meant the more fleshed out engagement/additions such as the luxuries (Bathhouse/crusher/etc).
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Uyoku takes a bite of her smelly skunk poop.
Re: Trainers and Spooky Armor Repairs
Edited the above list, found a trainer I must have missed, along with adding what the new Weaver offers.
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Uyoku takes a bite of her smelly skunk poop.