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Under new management - what do Corvites need?
Posted: Thu Nov 29, 2012 8:28 am
by Rias
With Landion on hiatus, the Corvus Outpost is falling under new management guru-wise. While we haven't decided on all the whos and hows, I thought I'd start a thread for locals to post their needs and desires regarding the Outpost and its amenities so we can look to anything that players would like to see added or improved upon.
So post away, you evil Corvites, you.
Posted: Thu Nov 29, 2012 6:56 pm
by Acarin
Oooh. I'll start. A two weapon combat trainer (unless this was recently added).
Posted: Thu Nov 29, 2012 7:31 pm
by Makkah
A mercenary task-giver
Posted: Thu Nov 29, 2012 7:35 pm
by Acarin
More Nethrim! And an evil cat.
Posted: Sat Dec 01, 2012 6:51 pm
by Zelie
Pumpkin and watermelon seeds.
Posted: Sat Dec 01, 2012 10:49 pm
by Xzean
More homes?
Posted: Sat Dec 08, 2012 8:55 pm
by Noctere
I did a little checking on these and this is what I found.
#1. A two weapon combat trainer.
- Looks like there is a trainer for that. Not sure if another GM recently added it or not but it's there.
#2. A mercenary task-giver
- The lore behind the relationship behind the mercs and Corvus will need to discussed amongst the staff but once that is panned out, I'll see what I can do.
#3. More Nethrim! And an evil cat.
- no
#4. Pumpkin and watermelon seeds.
- I don't see any problems with adding more items to the shops as new stock comes in but unfortunately many items will vary from town to town given what that town is able to obtain from imports. Now if someone wanted to RP a situation where they would buy a 'large' quantity of seeds from another town and invest it in Corvus.. I could see that happening. Then again Corvus isn't known for it's farmers.
#5. More homes?
- Homes are often added to towns as the demand increases. Currently Corvus has a low population and still has one extra home available. If you would like something special built and you have the funds contact me or one of the staff and we can set up an RP meeting to discuss any new possibilities.
Posted: Sat Dec 08, 2012 9:07 pm
by Acarin
[quote=Noctere]#3. More Nethrim! And an evil cat.
- no[/quote]
awww.
Posted: Sun Dec 09, 2012 11:39 am
by Zelie
[quote=Noctere]
#4. Pumpkin and watermelon seeds.
- I don't see any problems with adding more items to the shops as new stock comes in but unfortunately many items will vary from town to town given what that town is able to obtain from imports. Now if someone wanted to RP a situation where they would buy a 'large' quantity of seeds from another town and invest it in Corvus.. I could see that happening. Then again Corvus isn't known for it's farmers.[/quote]
That's a neat idea, and yeh I think I am the only one who farms.
Posted: Sun Dec 09, 2012 7:09 pm
by Acarin
Town post board and a "kill on sight" board (kind of like a wanted poster but with "dead" instead of "dead or alive")
Posted: Sun Dec 09, 2012 10:35 pm
by Xzean
Actually I second a town post board and wanted poster.
Posted: Mon Dec 10, 2012 3:34 pm
by Kiyaani
Does a Kill Order mean that you're automatically hated with the outpost?
Posted: Mon Dec 10, 2012 4:48 pm
by Rias
Not yet. It still needs a little tweaking from the basic Wanted Criminal system.
Posted: Mon Dec 10, 2012 4:52 pm
by Acarin
I think which individuals are on the list needs a bit of adjustment also... but very cool.
Posted: Tue Dec 11, 2012 1:14 pm
by Ardor
If the outpost still needs new leadership, Ardor always wanted his own private army of assassins...
Posted: Tue Dec 11, 2012 2:10 pm
by Acarin
I'm available for hire, Ardor. Not an army, but I don't cost much as long as you let me drink from what I kill.
Posted: Thu Dec 27, 2012 3:22 pm
by Makkah
A chained-weapon trainer.
Posted: Fri Dec 28, 2012 3:57 pm
by Xzean
More Sorcerer oriented RP!
Posted: Fri Dec 28, 2012 9:29 pm
by Noctere
#1 Added a chained weapon trainer. (the Corvus Dreadnaught)
#2 I think I saw a new sorcerer join lately. If you want to start up some RP the GMs will gladly back up any reasonable plans you might have. There is also the issue of nethrium that may have not been fully investigated by the rooks.
Posted: Sun Feb 03, 2013 2:51 pm
by Kiyaani
My partner in crime has been rather absent of late, but is there still anything going on with outpost renovations?
Posted: Sun Feb 03, 2013 3:53 pm
by SomeAlt
Is there an archery trainer in the outpost?
Re: Under new management - what do Corvites need?
Posted: Wed Apr 17, 2013 10:59 am
by Dorn
Is there any chance of some new homes?
Re: Under new management - what do Corvites need?
Posted: Wed Apr 17, 2013 2:13 pm
by Zoiya
Yes.
Re: Under new management - what do Corvites need?
Posted: Sat Apr 20, 2013 4:09 am
by lin
A fletching and bowyering trainer!
Pretty please?
Re: Under new management - what do Corvites need?
Posted: Sat Apr 20, 2013 6:07 am
by Zoiya
I can look into these as well.