Per the changelog: Corvites can now access the west wall battlements via the Southwest Tower next to the barracks.
Rain down ranged attack fury upon any who dare to try and invade the Corvus Outpost!
P.S. Like the Shadgard gatehouse, the Corvus one also has the speech-echoing effect between the gatehouse interior and the gatehouse top. So melee and ranged defenders can conveniently communicate with each other via regular speech (doesn't require yelling, also picks out speech in emotes).
Battle stations!
A haven for those who have a love of sorcery or little patience for moral and ethical squabbles.
Jump to
- General
- ↳ General Announcements
- ↳ General Discussion
- ↳ Feature Requests and Suggestions
- ↳ Roleplaying Feedback and Shout-Outs
- ↳ Bug Reports
- ↳ Technical Stuff
- The World of Arad
- ↳ General world & lore discussion
- ↳ Culture
- ↳ Immortals
- ↳ Races
- ↳ The Church of Light
- ↳ Tse Gaiyan
- ↳ Crackpot Theories
- Guilds
- ↳ General Guild Discussion
- ↳ Artisans
- ↳ Brotherhood of the Fist
- ↳ Dwaedn Wyr
- ↳ The Elemancers
- ↳ Knights Templar
- ↳ Mercenaries
- ↳ Monastic Order
- ↳ Mummers
- ↳ Rook Parlour
- ↳ Snowpine Lodge
- ↳ Udemi
- ↳ Utasa
- ↳ Wardens of the Grove
- ↳ Wyrvardn
- Hunting and Combat
- ↳ General Hunting and Combat
- ↳ Hunting Areas
- ↳ Weapons
- ↳ Armor
- ↳ Creatures
- Areas, Towns, & Outposts
- ↳ General Areas
- ↳ Shadgard
- ↳ Corvus Outpost
- ↳ Mistral Lake
- ↳ Haiban (No Longer)
- Magic
- ↳ General Magic Discussion
- ↳ Elemancy
- ↳ Thaumaturgy
- ↳ Sorcery
- ↳ Druidry
- Professions
- ↳ General Professions
- ↳ Metalworking
- ↳ Bowyering/Fletching
- ↳ Carpentry
- ↳ Cooking
- ↳ Farming
- ↳ Fishing
- ↳ Lapidary
- ↳ Leathercrafting
- ↳ Locksmithing
- ↳ Logging
- ↳ Mining
- ↳ Picking Pockets
- ↳ Pottery
- ↳ Stonecrafting
- ↳ Woodworking
- Events
- ↳ General Events
- ↳ Player-Organized Events
- In-Character
- ↳ Character Stories & Histories
- ↳ General IC Discussion
- Socialization/Off Topic
- ↳ General Socialization