Hunting and cooking review
Posted: Wed Sep 12, 2012 4:03 pm
I'd like to request a review to the process and end product of hunting and cooking meat. Right now, each piece of meat weighs as much as a ration, requires successful skill rolls (so a chance of failure), danger risk, time, and equipment to acquire, but provides less nutrition than a ration. Rations are extremely cheap, require no risk or effort (save acquiring a paltry 5 riln, or a single emberberry in trade for the barter equivalent), come in infinite supply, and provide more nutrition.
I know I'm making a choice to go the harder route (it's what my character is all about) but I think there should be a little reward for the added effort - at the very least, I'd like to not to have to eat nearly an entire deer to go from hungry to well-fed. My proposals are:
A) Reduce the weight of chunks of meat, and have animals yield higher numbers of chunks, with the exception of things like pheasants and gophers which are relatively small.
-or-
B) Simply add nutritional value to cooked pieces of meat.
Also in general, maybe reduce the weight of travel rations, dried bear meat, and other food items that are similar? A pound of food is a lot to eat, I always think it's funny to be eating 3 pounds of food to get full.
I know I'm making a choice to go the harder route (it's what my character is all about) but I think there should be a little reward for the added effort - at the very least, I'd like to not to have to eat nearly an entire deer to go from hungry to well-fed. My proposals are:
A) Reduce the weight of chunks of meat, and have animals yield higher numbers of chunks, with the exception of things like pheasants and gophers which are relatively small.
-or-
B) Simply add nutritional value to cooked pieces of meat.
Also in general, maybe reduce the weight of travel rations, dried bear meat, and other food items that are similar? A pound of food is a lot to eat, I always think it's funny to be eating 3 pounds of food to get full.