Carving Difficulties?
Posted: Tue Feb 25, 2014 9:22 am
So, last time I played Drayla and carved my own arrows and things, I was getting well-carved and exquisite shafts all the time. I was also getting good quality staffs and bows because I had worked on making my own items for quite a while. I still couldn't carve hafts or hilts very well, but I was working on it.
Now, after I carved again for the first time since woodworking was updated, I'm getting crude and average shafts. I wouldn't really mind this too much if my skill were lower, but my woodworking skill is nearly 400. I've only managed to carve a single well-carved arrow shaft so far. What gives? I spent a few hours each day for a few weeks getting my skill up this high, and I'm barely at average now. I feel like I should at least be making well-carved, with an exquisite thrown in every now and then. By 400 or 500, I should be making exquisite quality shafts no problem.
I'm complaining because I used to be decent at carving, and suddenly I'm barely average, and it took me a long time to get to this point. And I know smithing was altered to make it more difficult as well, and I hear a few people always complaining about it over chat because they can't get anything but lumps.
New people join us all the time, and they want to craft things. But I'm afraid that this new system will turn people off to CLOK. If we have to spend hours and hours and hours of grinding just to go from horribly malformed to crude or average, that removes the fun of the game and strongly discourages RP if you ever want to create anything on your own. Drayla relies on bushcraft, and now I'm going to have to isolate her for a while to grind her skills up so she can actually survive again. I heard that this change was made due to masterful items showing up too often or sonething. Why not make them two or three times as rare, and leave everything else the same? I'd even be okay with having to reach 400 before I start getting exquisite. Whatever the solution is, this isn't it. Crafting was already tedious to grind up, and was really exciting once you started reaping the rewards. But now, it is just awful for anyone who didn't already have high skills, and I suspect that traders will be very rare now, and unable to keep up with everyone's requests. Plus, prices for player-made items could skyrocket now that higher quality items take much longer to create and are more rare. This is just all-around bad, and I would like to see it changed before it becomes a real problem with more people.
Now, after I carved again for the first time since woodworking was updated, I'm getting crude and average shafts. I wouldn't really mind this too much if my skill were lower, but my woodworking skill is nearly 400. I've only managed to carve a single well-carved arrow shaft so far. What gives? I spent a few hours each day for a few weeks getting my skill up this high, and I'm barely at average now. I feel like I should at least be making well-carved, with an exquisite thrown in every now and then. By 400 or 500, I should be making exquisite quality shafts no problem.
I'm complaining because I used to be decent at carving, and suddenly I'm barely average, and it took me a long time to get to this point. And I know smithing was altered to make it more difficult as well, and I hear a few people always complaining about it over chat because they can't get anything but lumps.
New people join us all the time, and they want to craft things. But I'm afraid that this new system will turn people off to CLOK. If we have to spend hours and hours and hours of grinding just to go from horribly malformed to crude or average, that removes the fun of the game and strongly discourages RP if you ever want to create anything on your own. Drayla relies on bushcraft, and now I'm going to have to isolate her for a while to grind her skills up so she can actually survive again. I heard that this change was made due to masterful items showing up too often or sonething. Why not make them two or three times as rare, and leave everything else the same? I'd even be okay with having to reach 400 before I start getting exquisite. Whatever the solution is, this isn't it. Crafting was already tedious to grind up, and was really exciting once you started reaping the rewards. But now, it is just awful for anyone who didn't already have high skills, and I suspect that traders will be very rare now, and unable to keep up with everyone's requests. Plus, prices for player-made items could skyrocket now that higher quality items take much longer to create and are more rare. This is just all-around bad, and I would like to see it changed before it becomes a real problem with more people.