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Mineral Thresholds

Posted: Sat Jan 23, 2016 9:21 pm
by Dorn
Any chance some of these can be looked at now the skill cap is in? Especially the much harder ones like bloodsand.

I'm only guessing from my experience tonight, but there must be a damn slim to none chance for a non-Artisan miner to dig them out. And even then, for some of them, that requires the pot luck of finding a cavern. Heck, maybe even for Artisans it is super rough too.

Re: Mineral Thresholds

Posted: Thu Jan 28, 2016 8:18 am
by Jirato
You shouldn't be able to get bloodsand from mining. If you are, it's a bug.

Re: Mineral Thresholds

Posted: Thu Jan 28, 2016 8:47 am
by Dorn
Bloodsand should no longer be in glittering caverns?

Re: Mineral Thresholds

Posted: Thu Jan 28, 2016 9:06 am
by Jirato
Oh, I thought you meant normal mining. raw bloodsand and cobalt SHOULD only be acquirable through the Haiban Imports shop

<rant>
Glittering caverns are dumb and don't make any sense. The mining system as it stands now just throws all sense of geographical logic away and just goes, "Give them ALL the ore, regardless of where they are located!". It seriously makes me bitter, every time I see it I want to rip those player mines out. We have area/realm-based ore tables for a reason.
</rant>

I thought they were removed, but looking at the code, looks like they weren't. I'd say just enjoy having your illogically placed ores, regardless of the difficulty, while you can.

Re: Mineral Thresholds

Posted: Thu Jan 28, 2016 9:52 am
by Dorn
Fair enough.