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Mine Guards

Posted: Sun May 05, 2013 4:25 am
by Dorn
Could it be possible to hire these guards, but kind of introduce them to other players which then allows them access to the mine without you being there?

Also here: Other Corvus Miner and Whirling Dervish of Destruction Guard

>guard access Corvus Miner

Guard glances up Corvus Miner up and down, and then nods his head in understanding.

>guard access list

Guard says, "I'm currently not stopping Corvus Miner from wandering around down here."

>guard remove Corvus Miner

Guard says, "I'll make sure he doesn't come down here no more.."

Re: Mine Guards

Posted: Sun May 05, 2013 10:50 am
by Lysse
I don't have a lot of experience with player mines admittedly, but I thought Mine Guards already worked something like this?

Re: Mine Guards

Posted: Mon May 06, 2013 1:56 pm
by Rias
Mine guards will likely be going bye-bye eventually. Being paid once to live the rest of your life guarding a mine entrance is pretty brutal! There will be other ways of keeping your mine safe, however, and guards may be re-worked to have a set duration.

Re: Mine Guards

Posted: Wed Aug 28, 2013 1:22 pm
by Kent
Rias wrote:Mine guards will likely be going bye-bye eventually. Being paid once to live the rest of your life guarding a mine entrance is pretty brutal! There will be other ways of keeping your mine safe, however, and guards may be re-worked to have a set duration.
I like the idea to move the Guard off the slavery mode and onto the hireling mode. Perhaps a 5,000 riln signing bonus, then 2000 per week afterwards, automatically deducted from one's bank account, some wage structure like that?

Re: Mine Guards

Posted: Wed Aug 28, 2013 1:24 pm
by Kent
And I had a request, could the Mine Guards be provided with a greathelm instead of a burgonet? One shot in the eye from a crazed necromancer, and down went Gad's mine guard.

Re: Mine Guards

Posted: Wed Aug 28, 2013 6:21 pm
by Jaster
I think they should have a a randomized set of equipment. Considering they're really just mercenaries. Not all mercenaries dress the same.

Re: Mine Guards

Posted: Thu Aug 29, 2013 4:40 am
by Ardor
Kent wrote:And I had a request, could the Mine Guards be provided with a greathelm instead of a burgonet? One shot in the eye from a crazed necromancer, and down went Gad's mine guard.

That is exactly why I do not have a mine guard.

Re: Mine Guards

Posted: Wed Oct 18, 2017 4:55 am
by Lun
Bump, but about New and Improved Player Mines!

I've heard rumors around the Discord channels that there is talk about reimplementing player mine guards, but on a daily rental system rather than a single bulk purchase.

Would greatly appreciate the ability to gate strangers from entering your mines, but allowing renters/friends to come in and use the mine freely, or to aid in clearing out unexpected visitors.

Doubt this is implementable, but if your mine guard could come inside and pull your corpse to the entrance of your mine, that would be cool too.

Re: Mine Guards

Posted: Sun Nov 19, 2017 12:03 pm
by jilliana
I like the idea of renting them by the day. Yay for riln sinks!

Re: Mine Guards

Posted: Sun Nov 19, 2017 3:09 pm
by Jirato
It'll be done eventually, not high on the priority list right now.