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Combination Locks

Posted: Fri Feb 22, 2013 3:09 pm
by Lysse
I had a thought regarding Locksmithing. The addition of Combination Locks would be appropriate to the technology readily available on Clok, would make sense in regards to the theme (I could easily see Grum being responsible for the creation of combination locks), as well as create variety for both Thieves and Utasa. Combination locks would work much as they do today. Someone would need to enter between 3 and X numbers, where X is greater than or equal to three in order to open the lock.

Combination locks could come in two flavors. Dial based locks, and disc based locks. Disc based is simply a series of rotating discs that only opens when the numbers of the discs are lined up properly. A dial based lock consists of tumblers that open according to spun dials matching a specific sequence. Disc based locks would be much more common in the Lost Lands than dial based systems. The differences between these two would mostly have to deal with Safecracking.

Safecracking

This would be a new skill, a subset of Locksmithing. It would require specialised tools, as well as specialised training in the form of a Guild Ability. As such, Safecracking would not be available to anyone without the guild ability, much in the same way that Elemancies are not available without appropriate guild abilities. Safecracking would grant a bonus to learning regular locksmithing, increase the chances of locksmithing successes, and allow the PC to attempt to unlock boxes, safes, and vaults that make use of combination locks.



Aside from Safecracking, it would technically be possible to discover the random combination through guessing. To lower the likelihood of this, it may be appropriate for each attempt at entering a combination to incur 5 or so RT.