What types of gems cannot be Facet-ed?

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Nootau
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What types of gems cannot be Facet-ed?

Post by Nootau »

You see Nootau.
He is holding a crudely polished cabochon of light turquoise in his right hand and a diamond-edged steel chisel in his left hand.

>gem facet
You'll need to be holding a gem type that can be faceted.
Is this a bug?
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Avedri
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Post by Avedri »

Faceting is meant to allow light to shine through translucent gems, typically you do not see opaque gemstones like turquoise or opal as faceted, but rather see-through gems like emerald, ruby, etc.

So I would think this is working as intended.
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Post by Rias »

Avedri is correct.
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Nootau
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Post by Nootau »

Will there be a post adjustment for opaque gemstones to make them worth more?
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Post by Landion »

Nothing is planned. And jewelry crafting is a lower priority at the moment.

Those opaque style gems are meant to be lower grade, and will never sell for as much as say, a sapphire or ruby.
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Post by Rias »

I could be wrong, but I think this mirrors the real world. Transluscent gems tend to be the more valuable ones. Probably because most people think they're prettier, with all their refractions and whatnot.
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Post by Avedri »

[quote=Rias]I could be wrong, but I think this mirrors the real world. Transluscent gems tend to be the more valuable ones. Probably because most people think they're prettier, with all their refractions and whatnot.[/quote]

And generally are more rare and more education/certification (modern) required to cut them where as a variety of cultures have been using polished gems as beadwork/ornamentation since ancient civilizations.
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Post by Landion »

Exactly.

I did research a lot of this before I just hashed out the system.

I know it isn't perfectly realistic, (Like cutting a diamond by hand. Heh!) But for the purposes of the game, I feel it is adequate and reasonable.
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Post by Avedri »

I love the lapidary system and cannot wait for jewelry crafting and jewel ornamentation to come out! Whenever you're ready I'm sure the community has a ton of ideas to help on the creative part!
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Post by Landion »

Please, feel free to throw out any ideas.

I've yet to hash out how that system will work , and any ideas may help once I get to that point.

Honestly, the coding it isn't the most difficult part(Just a little time consuming). What takes longer is getting the ideas and how it should/will work realistically ironed out. That is much tougher for me, and half the battle in any system.
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Post by Rias »

Agreed. Player input and suggestions speed dev work substantially.
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Post by Avedri »

Using Collins’ original list as a guide I focused on two pieces, the metalwork and how the gems interface with the designs. I figured that the metal pieces are made separately and the jewels are placed into them.

Each metal piece runs the same formula a <descriptor> <metal> <item>, such as a narrow pewter circlet. There are multiples so for earrings/anklet it would be a pair of <descriptor> <metal> <item>

Each worn area has unique jewel add-ons and descriptors based on where they are worn. I’ve grouped them together based on ones that share the same add-ons/descriptors.

Metals: silver, pewter, steel, electrum, bronze, brass, gold, iron, copper
Gemstones: all

Designs:
Head Worn – D1
circlet
coronet
crown
hairstick
hairsticks
hairbeads
caul

Wrist Worn and Ankle Worn- D1
bracelet
manacle
wristlet
wrist-cuff
cufflink
anklet
anklets
ankle-cuff

Finger Worn- D2
ring
signet
band

Ear Worn – D3
earrings
earring
ear-cuff
ear-cap
ear-caps

Neck Worn –D4
pendant
back-pendant
choker
collar
necklace
ankh

Misc –D5
brooch
pin
belt
hip-belt
girdle
chatelaine

Clothing additions-D6*
clasp
brooch
pin
buckle
toggle
hook-closure

Descriptors
thin
narrow
wide
burnished
scrollwork
etched
hammered
twisted
piercework
filigree
chainmail
plaited
braided
filament
bulky
elongated – works with D2/D3/D4/D6 only
domed– works with D2/D3/D6 only
chandelier – works with D3 only

Gemstone addition designs:

Singular
inset with a single <style> <gemstone>
framing a <style> <gemstone>
draping a <style> <gemstone>
adorned with a <style> <gemstone>
suspending a <style> <gemstone>

Multiples (requires using 3 gems in crafting)
inset with <gemstone> shards
framing a cluster of <style> <gemstones>
draping a line of <style> <gemstones>
adorned with a multitude of <style> <gemstones>
suspending a myriad of <style> <gemstones>

Style for gemstone cuts:
cabochon
teardrop
tile-cut
marquise-cut
emerald-cut
brilliant-cut
spiral-cut
oval-cut
briolette-cut
baguette-cut
trilliant-cut
pear-cut
square-cut

Style for gemstone etches:
feather-etched
circle-etched
sun-etched
moon-etched
oak-etched
pine-etched
maple-etched
berry-etched
tart-etched
dove-etched
eye-etched
butterfly-etched
urn-etched
bison-etched
tower-etched
thorn-etched
rose-etched

So at random, I create a bulky iron anklet framing a cluster of oval-cut amethysts or a <descriptor> <metal> <item> <addition style> <style> <gemstone>


*clothing additions was hard for me to work out in my mind so maybe someone else has an idea how to expand this?
Last edited by Avedri on Mon Apr 16, 2012 7:11 pm, edited 1 time in total.
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Post by KianTheArcher »

On the topic of uses for gems and the lapidary skill, I thought of something that could make having opaque gems actually useful for cutting and faceting.

Magical staves and wands make use of cut gems in order to focus their power. Similarly, opaque gems in general can be used for decorative purposes outside of simple jewelry, such as being set in a sword, armor, or furniture.

As such, it should be possible to shape any gem in some way to make it worth more (IE a sphere, cube, pyramid shaped prism, etc.), and be able to top (for instance) staves with this, or attach it to the pommel of a sword. This could, for the future, lead to the idea of players crafting magical staves and wands, specific wands/staves requiring specific gems, specific shapes being harder to attain but increasing the potential power of the staff/wand.
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Post by Makkah »

Is there a reason a lot of (if not all of?) box found gems can not be polished/cut?
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Post by Landion »

The treasure system ones are already 'cut' and are meant to be just traded or sold, as compared to the raw material you find in the mines, still covered in dirt and stone.

Finding a big 10 -15 lbs chunk of rock with some gemstone in it somewhere isn't quite what you expect to find in a treasure chest.
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