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Blacksmithing Released!
Posted: Thu Nov 10, 2011 9:59 pm
by Landion
Posted: Fri Nov 11, 2011 1:02 am
by Landion
You can now forge or carve hafts and hilts.
Please BUG any issues you come across. I'm aware the descriptions on the weapons may not be perfect, I'll be tweaking those in the coming days.
I'll also be adding benefits and penalties to the damage and effectiveness of forged weapons soon, but for now, you can at least begin practicing to get your skills up.
Posted: Sat Nov 12, 2011 2:05 am
by Landion
Jaster, the bugs you reported last night should now be fixed.
- Once you begin forging, if you try to stop and forge a new type of weapon type or hilt/haft it now stops you appropriately.
- When you VICE, your hilt is no longer left in your hand still.
Feel free to BUG more issues if I'm not in game, or chat at me if I'm around and I'll try to address bugs as they come up. Hopefully that was the last of them, I tested extensively tonight, but we all know that isn't full proof.
Posted: Fri Dec 23, 2011 6:06 pm
by Landion
Forged weapons should now offer a -30% to +15% bonus to damage and accuracy based on the weapon quality.
These numbers will continue to be adjusted as necessary.
Posted: Sat Dec 24, 2011 3:43 am
by Stranger
I worked with this a bit last night. Seems to work pretty good.
By the way, is there a trainer somewhere for General Blacksmithing, Forging: Bladed Weapons, Forging: Armor etc?
Posted: Sat Dec 24, 2011 1:53 pm
by Landion
The mining foreman should now offer training in these areas.
Posted: Sat Dec 31, 2011 10:22 pm
by Landion
A few updates to blacksmithing:
- You now have a chance to fail a piece entirely yielding a metal-lump.
- These lumps can be re-smelted into bars, though you do lose some material in the process.
- You will automatically be told the weight required for a piece if you do not have enough metal to craft for that piece.
- If you have excess metal for a piece, you will be informed of this and given an option.
- You can still use it to forge your item by CONFIRMing your commands. This will simply cause the loss of any extra material in the bar which was not needed.
So, you could create a nail, out of a 50 lbs bar. You would, however, be wasting 49 lbs of metal.
This should give people a good reason to use the nifty bar-cutters found in your workshops.
Posted: Sat Apr 21, 2012 5:27 pm
by Nootau
Who can produce Sabers?
Posted: Sat Apr 21, 2012 7:18 pm
by Landion
As I have said many times in game and here on the forum: New weapon types will be released to blacksmithing as time goes on.
Posted: Sat Apr 21, 2012 7:24 pm
by Nootau
Was wondering if it was going to become a Utasa thing.
Posted: Sat Apr 21, 2012 10:07 pm
by Rias
Doubtful. As far as I can tell, Utasa have no particular interest in the production of weapons. I think they get along just fine purchasing weapons, and while anyone can take up blacksmithing, I don't see that Utasa would have any particular focus or effort put into the craft to have developed a specialty in crafting sabres.
Posted: Tue May 08, 2012 6:23 pm
by Nootau
Metal hafts are what kind of weapon?
Posted: Tue May 08, 2012 6:58 pm
by Landion
What?
Posted: Tue May 08, 2012 7:09 pm
by Nootau
Metal hafts, such as the hafts to great-axes or for a glaive. What kind of weapon is it if you try to attack with just it?
Posted: Tue May 08, 2012 7:30 pm
by Landion
They aren't weapons, and you shouldn't be able to attack with them.
Posted: Tue May 08, 2012 7:33 pm
by Nootau
I watched Evelyn last night use a greataxe haft to beat someone with it..
On a side note then, can you add staves as forge-able weapons?
Posted: Tue May 08, 2012 7:42 pm
by Landion
That would be a bug. And you can make staves via carving. I'm not sure how I feel about having them forged as well.
Posted: Tue May 08, 2012 8:02 pm
by Rias
If you weren't a big mean ignorer, you would have noticed us point out that Evelyn was using Bear Claw, not the axe haft.
Posted: Tue May 08, 2012 8:03 pm
by Nootau
oh.. >.>