Some new profession changes
Posted: Tue Apr 01, 2014 10:21 am
General Profession Changes
In order to make professions more transparent, players will now see all calculations.
To keep things simple there will only be two qualities types: masterful and non-masterful.
All profession skills will go up when one is practiced, in order to better facilitate being a master-of-all-trades.
Traders will now get an ability to get masterful items all the time.
Mining
Cave-ins and gas pockets will wait until the player has left the room to actually trigger.
You will always find a mineral when you mine. Traders with master mining will always find two.
Actually, no more cave-ins or gas pockets.
Every mine room will get every mine event at least once. Glittering caverns will happen at least twice per room.
Celestium will now be found in player mines.
It is now possible to mine in pitch dark.
Logging
Every wilderness will now have a chance to grow every tree type in game available.
Surveying will make a list of dates and times that every single tree was cut down for the past two years.
The gaea has become much more forgiving of people killing trees. You have to log out an entire forest to piss the gaea off now.
Pottery
This was a silly profession and was simply removed.
Blacksmithing
All edged weapons have been placed under the blunt weapon skill.
All metals can now be made into weapons (particularly gold).
Alchemy
Will be released in April.
Distilling
Will be released in May.
Tailoring
Will be released in June.
Knapping
We're sorry that we nerfed knapping quality. See above change to general professions regarding quality.
Leatherworking
All non-armor has been removed from leatherworking since it was superfluous.
It only takes on piece of leather per piece of armor now.
In order to make professions more transparent, players will now see all calculations.
To keep things simple there will only be two qualities types: masterful and non-masterful.
All profession skills will go up when one is practiced, in order to better facilitate being a master-of-all-trades.
Traders will now get an ability to get masterful items all the time.
Mining
Cave-ins and gas pockets will wait until the player has left the room to actually trigger.
You will always find a mineral when you mine. Traders with master mining will always find two.
Actually, no more cave-ins or gas pockets.
Every mine room will get every mine event at least once. Glittering caverns will happen at least twice per room.
Celestium will now be found in player mines.
It is now possible to mine in pitch dark.
Logging
Every wilderness will now have a chance to grow every tree type in game available.
Surveying will make a list of dates and times that every single tree was cut down for the past two years.
The gaea has become much more forgiving of people killing trees. You have to log out an entire forest to piss the gaea off now.
Pottery
This was a silly profession and was simply removed.
Blacksmithing
All edged weapons have been placed under the blunt weapon skill.
All metals can now be made into weapons (particularly gold).
Alchemy
Will be released in April.
Distilling
Will be released in May.
Tailoring
Will be released in June.
Knapping
We're sorry that we nerfed knapping quality. See above change to general professions regarding quality.
Leatherworking
All non-armor has been removed from leatherworking since it was superfluous.
It only takes on piece of leather per piece of armor now.