A bunch of crafting ideas.
Posted: Thu Nov 08, 2012 2:29 pm
In my pursuit of bushcraft I came up with a bunch of ideas that could be implemented in CLOK. This isn't a list of demands so GMs please don't take it that way. Just ideas and suggestions.
Edit: Not all of this is entirely accurate, some liberties were taken to adapt it to a game.
BONES
* Make a new command, or produce bones when BUTCHERing a corpse.
Used for hafts, arrow shafts, bone dust, fishing hooks, cudgels, carving talismans or trinkets, all sorts of things! It would be cool if Rooks could make their own Blood Talismans out of this with some kind of ritual or something.
Make it so you can BURY them, and make them disappear more quickly when left on the ground.
BONE DUST
* While holding a hammer and a bone, GRIND BONE to produce bone dust.
Can be used for filler for making pitch, possibly other things.
DUNG
* Have animal dung appear in the wilds and stables and areas frequented by beasts.
Useful for lighting fires, filler for making pitch, masking your smell to sneak past beasts easier, throwing at people you don't like.
SAWDUST
* Make it possible to collect sawdust from sawmills, or after carving or sawing something.
Useful for lighting fires, filler for making pitch.
ANIMAL FAT
* When you BUTCHER a corpse or CUT STRIPS on raw meat, produce some fat.
Useful as an additive for making pitch and potentially other things, probably cooking as well somehow.
Make it so you can BURY it and make it so it disappears more quickly when left on the ground.
ASH
* After a campfire burns up completely, ash is left behind that you can GET.
Useful as a filler for making pitch.
Make it BURYable and disappear quickly.
PITCH
* HARVEST RESIN (globules from bark) from conifer trees into a straining pot.
* PUT pot in a collecting can.
* In a room with a fire, hold pot over fire.
* Take off fire and GET pot from can. Debris will be in pot, pitch in can.
* PUT filler in can (fillers include dung, ash, bone dust, sawdust).
* PUT additives (fat, tallow, or beeswax) in pot.
* Put can back over fire.
* Take can back off and STIR.
* GET PITCH.
ratio: 10 globules, 3 fillers, 2 additives. Makes 4 portions of pitch.
TORCH
* CARVE a medium branch to remove the bark.
* While holding pitch and branch, APPLY.
Burn longer than a standard torch? Please? The store-bought kind seem to go out extremely quickly.
SPILE
* Carve medium branch to remove bark.
* CARVE SPILE.
Used to tap trees for sap.
MAPLE SYRUP
* DRILL tree with a dagger
* Holding a spile in one hand and hammer in the other, TAP the tree.
* Holding a bucket, HANG the bucket on the spile.
* Wait for sap to drip.
* GET BUCKET when sap is within.
* In a room wih a fire, BOIL BUCKET.
BRANCH-CHOPPING
* Requires 25 climbing at the very least.
* CHOP BRANCHES in a forested room. Gives a chance to find branches by climbing and chopping.
- Have a chance to fall based on climbing.
- Takes a lot of energy.
- Have a chance to disturb insects, birds, squirrels, and other things that could potentially harm you.
HONEY/BEESWAX
* Randomly make beehives in appropriate wilderness areas.
* You could simply GET HIVE but suffer a slew of stings and suffer injuries, maybe some kind of poison effect or something. And make your character look puffy and swelled for a while.
* Alternatively, FIRE or HURL something at the hive. If you hit it, it'll fall. Bees will soon sting anything in the area. After a while they'll abandon it, at which point you can pick up the hive.
* With a safe hive in the area or in hand, HARVEST HIVE to get honeycomb.
* HARVEST HONEYCOMB with a collecting receptacle in hand to get honey in the receptacle and turn the honeycomb to beeswax.
Honey could be eaten, sold at the market, used in cooking.
Beeswax could be sold at the market, used for candlemaking, and lots of other things.
FUR BLANKET OR BEDROLL
* Craft from 10 natural-tanned (fur) pelts.
It would just be cool to be able to make your own.
STAKE
* CARVE a medium branch to remove the bark.
* CARVE STAKES to produce 2 wooden stakes.
Used for pitching tents, maybe an improvised weapon of some kind, potentially lots of things.
POLE
* CARVE a large branch to remove the bark.
* CARVE POLE to produce 1 wooden pole.
Used for pitching tents, making fishing poles, potentially lots of things.
CORDAGE
* FORAGE NETTLES (or any optimally fibrous plant).
* STRIP NETTLES to remove leaves and leave you with nettle-stems.
* SPLIT NETTLE-STEMS. You need to be holding a dagger or other appropriate tool for this step, you split the stems with the butt of the dagger, not the blade.
* PEEL STEMS to get the fibres.
* TWIST FIBRES to twist them into a short length of cordage.
* You should probably have to hold two short lengths and ATTACH them and require say 12 total for a practical length of usable cordage that could be used for other things. Or make it so different cordages have different lengths and store the length somewhere in the item's data. Then make different crafting projects require certain lengths.
This should take a long time. It's a very time-consuming process and takes a lot of patience to make a useful amount of cordage. Or maybe I just suck at it.
TENTS
* Not sure which commands to use in the crafting process, maybe something as simple as CRAFT TENT when you have all the required materials.
*** Crafting requires 18 pelts, 6 wood poles carved from large branches.
Ideas for how tents work:
You can PITCH TENT. You need also 4 wood stakes and some cordage in your inventory to do it. It is not protected, anything can go in. Must be outdoors. Then you can GO TENT and go into the single room interior. Make it impossible to drag things inside so people don't drag a bunch of furniture in or something stupid like that. Maybe allow dragging of corpses in but limit the amount. If possible, limit the number of occupants to 3. Maybe make it possible to build larger tents but they require more material and weigh a lot more so are impractical for common usage.
UNPITCH TENT to pick it up. It'll have to be completely empty, no occupants or items inside.
Both pitching and unpitching should take a lot of roundtime, possibly even some kind of skill checks (but nothing too hard).
FIRESTONES
I don't know exactly what firestones are in CLOK but it would be great to be able to mine or craft them. Please!
NEEDLE
* While holding a bone, CARVE NEEDLE.
* Something else for making them from metal, I'm not a metallurgist so I won't try to come up with it.
Useful for all sorts of things.
BASKETS
--- PINE NEEDLE BASKET
Requires handfuls of pine needles (or long grass), bundles of cut sinew, needle (tool).
* FORAGE NEEDLES (or GRASS) in appropriate area.
* PUT needles in a pot with water.
* BOIL POT over a fire.
* While holding a needle (tool) in one hand, and with boiled pine-needles and bundles of cut sinew in inventory or in the room, simply WEAVE NEEDLE BASKET.
--- TWIG BASKET
* In an area with foliage or trees, FORAGE TWIGS.
* CARVE each twig to turn into a cleaned twig.
* Put twigs in a barrel of water to soak.
* With cleaned and soaked twigs on ground or in your inventory, simply WEAVE TWIG BASKET. Takes 50 cleaned twigs.
Making baskets should take a long time, and you should have to be taught the pattern before you can do it.
It should be based on a new Basketry skill.
FISHING HOOK
* While holding a bone or a branch, simply CARVE HOOK.
* Make them available somehow by blacksmithing too.
CRUDE FISHING POLE
* While holding a wooden pole in one hand and some thin cordage in another, ATTACH them. Then get a hook and ATTACH again.
Other things I've never tried but will research and post about when I learn more:
Chandlery (candlemaking)
Pottery
Weaving plant fibres into cloth
Making bandages
Rudimentary tailoring
Edit: Not all of this is entirely accurate, some liberties were taken to adapt it to a game.
BONES
* Make a new command, or produce bones when BUTCHERing a corpse.
Used for hafts, arrow shafts, bone dust, fishing hooks, cudgels, carving talismans or trinkets, all sorts of things! It would be cool if Rooks could make their own Blood Talismans out of this with some kind of ritual or something.
Make it so you can BURY them, and make them disappear more quickly when left on the ground.
BONE DUST
* While holding a hammer and a bone, GRIND BONE to produce bone dust.
Can be used for filler for making pitch, possibly other things.
DUNG
* Have animal dung appear in the wilds and stables and areas frequented by beasts.
Useful for lighting fires, filler for making pitch, masking your smell to sneak past beasts easier, throwing at people you don't like.
SAWDUST
* Make it possible to collect sawdust from sawmills, or after carving or sawing something.
Useful for lighting fires, filler for making pitch.
ANIMAL FAT
* When you BUTCHER a corpse or CUT STRIPS on raw meat, produce some fat.
Useful as an additive for making pitch and potentially other things, probably cooking as well somehow.
Make it so you can BURY it and make it so it disappears more quickly when left on the ground.
ASH
* After a campfire burns up completely, ash is left behind that you can GET.
Useful as a filler for making pitch.
Make it BURYable and disappear quickly.
PITCH
* HARVEST RESIN (globules from bark) from conifer trees into a straining pot.
* PUT pot in a collecting can.
* In a room with a fire, hold pot over fire.
* Take off fire and GET pot from can. Debris will be in pot, pitch in can.
* PUT filler in can (fillers include dung, ash, bone dust, sawdust).
* PUT additives (fat, tallow, or beeswax) in pot.
* Put can back over fire.
* Take can back off and STIR.
* GET PITCH.
ratio: 10 globules, 3 fillers, 2 additives. Makes 4 portions of pitch.
TORCH
* CARVE a medium branch to remove the bark.
* While holding pitch and branch, APPLY.
Burn longer than a standard torch? Please? The store-bought kind seem to go out extremely quickly.
SPILE
* Carve medium branch to remove bark.
* CARVE SPILE.
Used to tap trees for sap.
MAPLE SYRUP
* DRILL tree with a dagger
* Holding a spile in one hand and hammer in the other, TAP the tree.
* Holding a bucket, HANG the bucket on the spile.
* Wait for sap to drip.
* GET BUCKET when sap is within.
* In a room wih a fire, BOIL BUCKET.
BRANCH-CHOPPING
* Requires 25 climbing at the very least.
* CHOP BRANCHES in a forested room. Gives a chance to find branches by climbing and chopping.
- Have a chance to fall based on climbing.
- Takes a lot of energy.
- Have a chance to disturb insects, birds, squirrels, and other things that could potentially harm you.
HONEY/BEESWAX
* Randomly make beehives in appropriate wilderness areas.
* You could simply GET HIVE but suffer a slew of stings and suffer injuries, maybe some kind of poison effect or something. And make your character look puffy and swelled for a while.
* Alternatively, FIRE or HURL something at the hive. If you hit it, it'll fall. Bees will soon sting anything in the area. After a while they'll abandon it, at which point you can pick up the hive.
* With a safe hive in the area or in hand, HARVEST HIVE to get honeycomb.
* HARVEST HONEYCOMB with a collecting receptacle in hand to get honey in the receptacle and turn the honeycomb to beeswax.
Honey could be eaten, sold at the market, used in cooking.
Beeswax could be sold at the market, used for candlemaking, and lots of other things.
FUR BLANKET OR BEDROLL
* Craft from 10 natural-tanned (fur) pelts.
It would just be cool to be able to make your own.
STAKE
* CARVE a medium branch to remove the bark.
* CARVE STAKES to produce 2 wooden stakes.
Used for pitching tents, maybe an improvised weapon of some kind, potentially lots of things.
POLE
* CARVE a large branch to remove the bark.
* CARVE POLE to produce 1 wooden pole.
Used for pitching tents, making fishing poles, potentially lots of things.
CORDAGE
* FORAGE NETTLES (or any optimally fibrous plant).
* STRIP NETTLES to remove leaves and leave you with nettle-stems.
* SPLIT NETTLE-STEMS. You need to be holding a dagger or other appropriate tool for this step, you split the stems with the butt of the dagger, not the blade.
* PEEL STEMS to get the fibres.
* TWIST FIBRES to twist them into a short length of cordage.
* You should probably have to hold two short lengths and ATTACH them and require say 12 total for a practical length of usable cordage that could be used for other things. Or make it so different cordages have different lengths and store the length somewhere in the item's data. Then make different crafting projects require certain lengths.
This should take a long time. It's a very time-consuming process and takes a lot of patience to make a useful amount of cordage. Or maybe I just suck at it.
TENTS
* Not sure which commands to use in the crafting process, maybe something as simple as CRAFT TENT when you have all the required materials.
*** Crafting requires 18 pelts, 6 wood poles carved from large branches.
Ideas for how tents work:
You can PITCH TENT. You need also 4 wood stakes and some cordage in your inventory to do it. It is not protected, anything can go in. Must be outdoors. Then you can GO TENT and go into the single room interior. Make it impossible to drag things inside so people don't drag a bunch of furniture in or something stupid like that. Maybe allow dragging of corpses in but limit the amount. If possible, limit the number of occupants to 3. Maybe make it possible to build larger tents but they require more material and weigh a lot more so are impractical for common usage.
UNPITCH TENT to pick it up. It'll have to be completely empty, no occupants or items inside.
Both pitching and unpitching should take a lot of roundtime, possibly even some kind of skill checks (but nothing too hard).
FIRESTONES
I don't know exactly what firestones are in CLOK but it would be great to be able to mine or craft them. Please!
NEEDLE
* While holding a bone, CARVE NEEDLE.
* Something else for making them from metal, I'm not a metallurgist so I won't try to come up with it.
Useful for all sorts of things.
BASKETS
--- PINE NEEDLE BASKET
Requires handfuls of pine needles (or long grass), bundles of cut sinew, needle (tool).
* FORAGE NEEDLES (or GRASS) in appropriate area.
* PUT needles in a pot with water.
* BOIL POT over a fire.
* While holding a needle (tool) in one hand, and with boiled pine-needles and bundles of cut sinew in inventory or in the room, simply WEAVE NEEDLE BASKET.
--- TWIG BASKET
* In an area with foliage or trees, FORAGE TWIGS.
* CARVE each twig to turn into a cleaned twig.
* Put twigs in a barrel of water to soak.
* With cleaned and soaked twigs on ground or in your inventory, simply WEAVE TWIG BASKET. Takes 50 cleaned twigs.
Making baskets should take a long time, and you should have to be taught the pattern before you can do it.
It should be based on a new Basketry skill.
FISHING HOOK
* While holding a bone or a branch, simply CARVE HOOK.
* Make them available somehow by blacksmithing too.
CRUDE FISHING POLE
* While holding a wooden pole in one hand and some thin cordage in another, ATTACH them. Then get a hook and ATTACH again.
Other things I've never tried but will research and post about when I learn more:
Chandlery (candlemaking)
Pottery
Weaving plant fibres into cloth
Making bandages
Rudimentary tailoring