Page 1 of 1

Advanced Herbalism.

Posted: Tue May 22, 2012 12:18 pm
by Evelyn
I was wondering if there's any possibility of new herbs being added into the game for foraging. I seem to be capped at around 80ish in my Herbalism skill, and can't get it any higher to that, even in difficult areas like the Poachers and the Stone Canyon.

Posted: Tue May 22, 2012 12:43 pm
by Rias
As luck would have it, we're working on new herb stuff right now, including new herbs as well as automated plant growth based on climate, environment, and terrain.

Posted: Tue May 22, 2012 1:01 pm
by Isiaa
Poisons?

Posted: Tue May 22, 2012 1:04 pm
by Rias
If you survey and find something called "spiny black deathleaf", make sure you're wearing gloves before you forage it.

Posted: Tue May 22, 2012 1:39 pm
by Evelyn
::does a happy dance::

And I'll be sure to pick and eat that now you said not to! :D

Posted: Thu May 24, 2012 4:26 pm
by Skjotur
I'm looking forward to this, thanks for working on it.

Posted: Fri May 25, 2012 12:50 am
by Nootau
How can you know a plants effect without tasting a bit of it?

Posted: Fri May 25, 2012 1:16 am
by Isiaa
Books by famous herbalists? Books by not so famous herbalists? Encyclopaedia of herbs and poisons?

Posted: Fri May 25, 2012 9:12 am
by KianTheArcher
[quote=Isiaa]Books by famous herbalists? Books by not so famous herbalists? Encyclopaedia of herbs and poisons?[/quote]


Someone had to have tasted it first, to have been able to write books about it. Or have seen someone taste it to write books about it.

Posted: Fri May 25, 2012 9:20 am
by Landion
Good thing there are blank books for sale now. Let the taste tests begin!

Posted: Fri May 25, 2012 9:22 am
by Rias
Non-obvious poisonous herbs are going to be so much fun to release!

Posted: Fri May 25, 2012 9:30 am
by KianTheArcher
[quote=Rias]Non-obvious poisonous herbs are going to be so much fun to release![/quote]

look flower


"This flower consists of a green-yellow stalk topped with a pink and fluffy tuft of cotton like material, that smells vaguely of candy and honey."

eat flower

You scream in pain as your eyes begin to melt!

Posted: Fri May 25, 2012 9:39 am
by Rithiel
Pretty much.

Posted: Fri May 25, 2012 9:46 am
by Rias
Lesson being: Everyone needs a Thneed, but do not try to eat raw, unprocessed truffala shoots.

Posted: Fri May 25, 2012 11:31 am
by Nootau
What about some plants that have fungus or some kind of rot on them so you have to pick through 'this is a good one or a bad one' as well as the rot giving different effects when mixed in?

Posted: Fri May 25, 2012 11:47 am
by KianTheArcher
I fully approve, by the way, of psychedelic hallucinogenic herbs.

Posted: Fri May 25, 2012 11:59 am
by Rias
Feystep doesn't only make the pain go away, it also distracts you from your problems.

Posted: Fri May 25, 2012 12:05 pm
by Rithiel
[quote=KianTheArcher]I fully approve, by the way, of psychedelic hallucinogenic herbs.[/quote]

Don't worry, so do I.

Posted: Fri May 25, 2012 4:46 pm
by Lillium the great
So where would you usually find this poisonous plant?

Posted: Mon Nov 05, 2012 8:33 am
by Nootau
Two things:
1) Can herbalism get its own board?
2) Can higher ranks of Herbalism give an estimate of how many plants of one type are in a room?
ex:
You make a thorough survey of the area, looking for any resources you might be able to procure.
You find evidence that the following resources can be foraged here:
a stick
some cuttings of lifevine (Several)
some red-tinged deep green bloodwort (Very Few)
some emberberries (Many)
You can see the following types of trees here:
oak

Re: Advanced Herbalism.

Posted: Wed Mar 22, 2017 10:39 pm
by gralkik
Just touching this board once again with an added thought. Is there a way to identify what poultice are what by examining them, at a certain skill level? If not, I'd like to make this a suggestion of a possible thing.

Re: Advanced Herbalism.

Posted: Fri Mar 24, 2017 1:29 pm
by jilliana
gralkik wrote:Just touching this board once again with an added thought. Is there a way to identify what poultice are what by examining them, at a certain skill level? If not, I'd like to make this a suggestion of a possible thing.
No. I agree that that should come as a perk at a certain degree of herbalism, and maybe really high first aid because who doesn't like incentive, right?