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Tailoring

Posted: Sun May 20, 2012 10:32 pm
by Nootau
Currently clothes can be made out of Leather, though we do not have a method have supplies to create clothing from other materials. I have thought of a solution for this problem.

[Tailoring] could produce garments such as what leather-working classifies as clothing, but also many more different things that would be awkward to make from leather or fur. [Stores] can be added to sell sheets of cloth by the pound. So each unit of [Silk] or cheaper [Linen] can be sold. [Tailoring] would become its own skill but because of how similar it is to [Leather-working] it could share a new joint skill, [Textiles] which would add to [Leather-working] and [Tailoring] rolls for quality of the products.

Crafting options for [Tailoring] could be, [Tops], [Bottoms], [Full-Length], [Accessories]. [Tops] would contain different styles of shirts, blouses and coats, while [Bottoms] would cover trousers, skirts and socks. [Full-Length] would offer a selection of cloaks and dresses while [Accessories] could cover caps, scarfs, gloves and other fabric based items.

Posted: Mon May 21, 2012 3:13 pm
by Landion
[img=COLORS]http://icanhascheezburger.files.wordpress.com/2008/07/funny-pictures-catnip-cat-likes-colours.jpg[/img]

But yeah, in the future I'd like to do something like this with Tailoring... It's on the lower priority to-do list of dooom.

Posted: Mon May 21, 2012 3:15 pm
by Rias
I think he's a Broncos fan.

Tailoring will definitely be in at some point.