Tailoring
Posted: Sun May 20, 2012 10:32 pm
Currently clothes can be made out of Leather, though we do not have a method have supplies to create clothing from other materials. I have thought of a solution for this problem.
[Tailoring] could produce garments such as what leather-working classifies as clothing, but also many more different things that would be awkward to make from leather or fur. [Stores] can be added to sell sheets of cloth by the pound. So each unit of [Silk] or cheaper [Linen] can be sold. [Tailoring] would become its own skill but because of how similar it is to [Leather-working] it could share a new joint skill, [Textiles] which would add to [Leather-working] and [Tailoring] rolls for quality of the products.
Crafting options for [Tailoring] could be, [Tops], [Bottoms], [Full-Length], [Accessories]. [Tops] would contain different styles of shirts, blouses and coats, while [Bottoms] would cover trousers, skirts and socks. [Full-Length] would offer a selection of cloaks and dresses while [Accessories] could cover caps, scarfs, gloves and other fabric based items.
[Tailoring] could produce garments such as what leather-working classifies as clothing, but also many more different things that would be awkward to make from leather or fur. [Stores] can be added to sell sheets of cloth by the pound. So each unit of [Silk] or cheaper [Linen] can be sold. [Tailoring] would become its own skill but because of how similar it is to [Leather-working] it could share a new joint skill, [Textiles] which would add to [Leather-working] and [Tailoring] rolls for quality of the products.
Crafting options for [Tailoring] could be, [Tops], [Bottoms], [Full-Length], [Accessories]. [Tops] would contain different styles of shirts, blouses and coats, while [Bottoms] would cover trousers, skirts and socks. [Full-Length] would offer a selection of cloaks and dresses while [Accessories] could cover caps, scarfs, gloves and other fabric based items.