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Armor and Weapons effecting Channeling
Posted: Wed Oct 17, 2012 7:54 am
by Nootau
I know that iron and its altered forms cause alchemical damage to nether creatures, I would like to know: 'Does the type of metal armor you wear and the type of metal the weapon you wield effect your ability to channel?'
I ask as I think it would be interesting or have iron or sun-steel effecting how well someone channels sorcery as it is anathema to nether creatures.
Posted: Wed Oct 17, 2012 9:04 am
by Rias
It doesn't mechanically yet, though in some parts of documentation it's mentioned that nether-users avoid ferrous materials because it negatively effects their sorcery (check the Rhuidim fashion section). One of the many things on the to-do list.
Posted: Wed Oct 17, 2012 8:31 pm
by Makkah
affect
Posted: Wed Oct 17, 2012 8:35 pm
by Rias
You know what, Makkah? Why don't you join the SPELLING NAZI GUILD?
Dang it.
Posted: Fri Oct 19, 2012 10:44 am
by Acarin
[quote=Rias]You know what, Makkah? Why don't you join the SPELLING NAZI GUILD?
Dang it.[/quote]
Is this a new guild? If so, can I switch Acarin over. Also, a few ability suggestions:
Humiliate
Removes any pride based status
Correct
Sends opponents into a berserker rage
Alphabetize
Alphabetizes the contents of any container
Posted: Fri Oct 19, 2012 12:23 pm
by Rithiel
That's not exactly a spelling correction, though. I'd say it's more a rules of grammar correction, similar to it's and its.
Posted: Fri Oct 19, 2012 12:46 pm
by Acarin
[quote=Rithiel]That's not exactly a spelling correction, though. I'd say it's more a rules of grammar correction, similar to it's and its.[/quote]
Luckily the spelling nazi guild gets along well with the grammar fascist guild.
Re: Armor and Weapons effecting Channeling
Posted: Sun Nov 03, 2013 11:44 pm
by Vertebrate
So, I don't think the ferrous metals thingy has been implemented yet, but I have a similar question. So if the various metals currently don't affect channeling variously-- does the location, weight, aggregate, or construction or... well, anything else affect channeling variously?
Location: Does a pair of gauntlets have the same detriment to channeling as a breastplate?
Weight: Does the weight of the metal armor matter in how fast you fail your channeling?
Aggregate: It does seem to fail channeling much faster the more armor pieces you're wearing. I wonder what the mechanic is? I suppose it is the same mechanic as for any other skill affected by armor; every time you try to do something while wearing armor you have to pass your skill check and this one particular skill failure also gives you a big red message "Due to the interference of your armor, you are unable to maintain your channel."
Construction: Does studded or chain or scale-on-leather etc. have a varying effect?
Randomness: I noticed that the timing for failure is a little random. Do increased skills help lower the odds at all?
Re: Armor and Weapons effecting Channeling
Posted: Mon Nov 04, 2013 2:54 am
by Isiaa
Vertebrate wrote:
Randomness: I noticed that the timing for failure is a little random. Do increased skills help lower the odds at all?
Randomness: Luck and how long you can force it through before the nether which the metal hasn't deterred is used up?
Re: Armor and Weapons effecting Channeling
Posted: Mon Nov 04, 2013 8:54 am
by Lysse
I don't know if location of armor alters any of the channeling, but heavier armor makes channeling harder, and wearing more of it makes it harder as well. As for randomness, I don't believe that there's any skill that helps with channeling penalties in armor (though Templar get an ability that helps), but it's likely that (and this is just pure conjecture) there's a check against a target number every second you channel. SO it isn't you randomly dropping channel, but rather sometimes you 'pass' the check, and other times you fail it immediately.
Re: Armor and Weapons effecting Channeling
Posted: Mon Nov 04, 2013 3:19 pm
by xavier
as per my observations which may or may not be accurate.
Every second you are currently channeling and wearing any armor the game rolls your armor use skill for each piece of armor you are wearing, if any roll is unsuccessful you lose your connection. Templars do have an ability that improves the chances of this roll but still have this roll ongoing and thus can still lose their connection as well. so to answer your question specifically. it is not random except in the roll generator, placement of armor does not make a difference, type of armor does make a difference, accumulative pieces of armor does give more opportunities to fail and thus lose your connection.
Re: Armor and Weapons effecting Channeling
Posted: Mon Nov 04, 2013 4:05 pm
by You
I think 'tick' is a better word than 'second'. I doubt the MUD ticks every second, though I suppose it is possible.
Re: Armor and Weapons effecting Channeling
Posted: Mon Nov 04, 2013 4:35 pm
by Lysse
the game rolls your armor use skill for each piece of armor you are wearing
Could be wrong, but I'm fairly certain that increasing your armor use skill does not help with channeling.
I think 'tick' is a better word than 'second'. I doubt the MUD ticks every second, though I suppose it is possible.
Also, from my understanding whenever you channel, you have skill checks going every second you hold open a channel.
Re: Armor and Weapons effecting Channeling
Posted: Mon Nov 04, 2013 5:46 pm
by Rias
Location: Does a pair of gauntlets have the same detriment to channeling as a breastplate?
Yes. Probably won't stay that way, but it does.
Weight: Does the weight of the metal armor matter in how fast you fail your channeling?
Nope. Just the type of armor it is (light leather, rigid leather, scale, plate, etc.)
Aggregate: It does seem to fail channeling much faster the more armor pieces you're wearing.
Yep, more armor = more channeling penalty.
Construction: Does studded or chain or scale-on-leather etc. have a varying effect?
As stated above, it's based on the type of armor.
Randomness: I noticed that the timing for failure is a little random. Do increased skills help lower the odds at all?
It's based on a roll per second, so as far as a roll is random, yes, it's random. There is only one way to reduce armor encumbrance and that's the Templar ability, Serafina's Blessing, which only affects thaumaturgy. Skill doesn't factor in at all.
I doubt the MUD ticks every second
It does.
Re: Armor and Weapons effecting Channeling
Posted: Wed Nov 06, 2013 1:09 pm
by xavier
well that's comforting to know that my observational skills aren't entirely out of practice. Thanks for the run down