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[Community-Made] VIPMud soundpack!
Posted: Thu Nov 06, 2014 12:18 pm
by merin
I am re-structuring this thread a little bit. Here, you can find the latest link to the updated version. Se future posts for the latest updates.
Link:
[url=
https://www.dropbox.com/s/71ua59l3ri29e ... P.zip?dl=1[/url]
https://www.dropbox.com/s/71ua59l3ri29e ... P.zip?dl=1
Re: VIPMud soundpack!
Posted: Fri Nov 07, 2014 9:32 am
by merin
Couple of updates. first, a link for the new version in full:
https://dl.dropboxusercontent.com/u/158 ... ck-041.zip
What's new, you say?
0.41 (11/7/2014)
*fixed cold damage sound not to be loud as hell. (Thanks for finding this, Lavi).
*Allowed, for the new combat display, sounds to play if the target of the damage is wearing armor. (Thanks for finding this, lavi)
If you have already downloaded the full pack posted earlier, then, here's a link to the updated script file. A full re-install is not needed. if this is your first time, downloading the 0.41 file posted in this post will contain this fix.
Take the combat.set file you will get from the following link:
https://dl.dropboxusercontent.com/u/1587665/combat.set
Place that in your vipmud\clok\scripts folder
it will aks you to override. allow it to do so.
Re: VIPMud soundpack!
Posted: Sat Nov 15, 2014 10:08 am
by merin
Hi all,
for everyone that uses this, I would like your opinion on a couple things.
I've noticed there is a lot of spam when people fight like in huge groups. I am trying to make this a bit easier to deal with -- more spacificly, target things that have to do with you imparticular. I can't do this for all, but, I can control some things.
First, how many people use the combat gagging stuff? It gags the whoever swings whatever at whoever (except if it is at you). this usually get's lost in the knife (+++) 13 stab damage to da face. I would love if it was your face if directed at you, but, I'll suggest that elsewhere
Second. thaumatergy sounds. Do you want them to play when other people are healed or just yourself? I can make it do both. The way I was having it thought out is if you saw all combat messages you would get the sounds to go along with it (everyone getting healed sound in other words). if you had combat gagging on, you would only hear it when you got healed.
Re: VIPMud soundpack!
Posted: Sat Nov 15, 2014 7:57 pm
by Darien
Thanks buddy for putting this up.
I'll try it and will post feedback.
Re: VIPMud soundpack!
Posted: Sat Nov 15, 2014 7:59 pm
by Darien
Sorry for double posting, but It would be awesome if you could tell what features this soundpack has.
Re: VIPMud soundpack!
Posted: Sun Nov 16, 2014 4:46 pm
by blindndangerous
Going to give this pack a try since at the moment the mushclient one is broken until the GM's put in whatever fixes that Sneak needs for his pack to work properly.
Re: VIPMud soundpack!
Posted: Mon Dec 29, 2014 12:12 pm
by merin
Ok. it's been a while, and I know more and more people have used this, so, thoughts? suggestions?
I've received like a lot on tells, but, I haven't written a lot of them down so post them here.
Re: VIPMud soundpack!
Posted: Mon Dec 29, 2014 2:57 pm
by taw
I get a lot of errors, like:
Bad parsing error while expanding variables--Overflow in part %3 on %2, %4|@ESP in command: @ESP = {%3 on %2, %4|@ESP}
traced back to line:
#Play {clok\communicating\ESP-Gray.wav} @vol;#if {not %defined(ESP)} {@ESP = {%3 on %2, %4}} {@ESP = {%3 on %2, %4|@ESP}};#if {%numwords(@ESP,|) > 10} {@ESP = %delNItem(@ESP,%numwords(@ESP,|))}-- Error found in file D:\Program Files (x86)\VipMud\clok\scripts\communications.set
===============
Bad parsing error while expanding variables--Overflow in part %3 on %2, %4|@ESP in command: @ESP = {%3 on %2, %4|@ESP}
traced back to line:
#Play {clok\communicating\ESP-Gray.wav} @vol;#if {not %defined(ESP)} {@ESP = {%3 on %2, %4}} {@ESP = {%3 on %2, %4|@ESP}};#if {%numwords(@ESP,|) > 10} {@ESP = %delNItem(@ESP,%numwords(@ESP,|))}-- Error found in file D:\Program Files (x86)\VipMud\clok\scripts\communications.set
===============
Bad parsing error while expanding variables--Overflow in part %1 says, %3|@say in command: @say = {%1 says, %3|@say}
traced back to line: #play {clok\socials\say.wav} 50;#if {not %defined(say)} {@say = {%1 says, %3}} {@say = {%1 says, %3|@say}};#if {%numwords(@say,|) > 10} {@say = %delNItem(@say,%numwords(@say,|))}-- Error found in file D:\Program Files (x86)\VipMud\clok\scripts\communications.set
===============
Bad parsing error while expanding variables--Overflow in part %3 on %2, %4|@ESP in command: @ESP = {%3 on %2, %4|@ESP}
traced back to line:
#Play {clok\communicating\ESP-Gray.wav} @vol;#if {not %defined(ESP)} {@ESP = {%3 on %2, %4}} {@ESP = {%3 on %2, %4|@ESP}};#if {%numwords(@ESP,|) > 10} {@ESP = %delNItem(@ESP,%numwords(@ESP,|))}-- Error found in file D:\Program Files (x86)\VipMud\clok\scripts\communications.set
===============
Bad parsing error while expanding variables--Overflow in part %3 on %2, %4|@ESP in command: @ESP = {%3 on %2, %4|@ESP}
traced back to line:
#Play {clok\communicating\ESP-Gray.wav} @vol;#if {not %defined(ESP)} {@ESP = {%3 on %2, %4}} {@ESP = {%3 on %2, %4|@ESP}};#if {%numwords(@ESP,|) > 10} {@ESP = %delNItem(@ESP,%numwords(@ESP,|))}-- Error found in file D:\Program Files (x86)\VipMud\clok\scripts\communications.set
===============
Re: VIPMud soundpack!
Posted: Mon Dec 29, 2014 9:16 pm
by merin
yeah that does happen to me sometimes, too, and I for the life of me can't figure out why.
Re: VIPMud soundpack!
Posted: Mon Dec 29, 2014 9:52 pm
by blindndangerous
If you turn on debug mode does that do anything? This is a bit sad, we pay $30 for this client and the guy doesn't have support for all screenreaders, nor does he update it. I've never gotten those errors, but my friend can't get certain sounds to play on another mud and we can't figure out why. It just plays the default windows beep sound. No one who I know who uses this client knows what causes it.
Re: VIPMud soundpack!
Posted: Tue Dec 30, 2014 8:57 am
by merin
Debug mode works? hmm. new to me.
Re: VIPMud soundpack!
Posted: Tue Dec 30, 2014 2:20 pm
by blindndangerous
I don't know, that's why I'm asking.
Re: VIPMud soundpack!
Posted: Fri Jun 12, 2015 5:13 pm
by merin
Well, after a long time, here's another update.
Changelog:
0.5.
*added autopaint so you didn't have to paint when fletching
*fixed some scripts to not be required to turn them on twice at first use. will be going through more. the ones I can think of are autocarve, autopaint, and autofletch
*made ESP colors use the ESP buffer, and changed it's name.
*Added autoknap and autoknapping to knap broadheads.
*Finished going through and changing the auto scripts to be more uniform.
*made auto scripts messaging more consistent.
*added combat support for combat brief and melee brief (hopefully).
*Removed the you knock an arrow and fire if combat gagging is enabled.
*Removed autoriln.
*removed a blerb in the readme about Clayton's pack. It is no longer developed, anyway.
*ensured compatibility of VIPMud 2.0
0.4
*Oficial public release
*Added config grind to accept and deal with more than one herb (hopefully).
*Added sound/support in buffers for all ESP colors.
*Redid combat to work with the combat changes. If there are issues, PM Merin on bbs.
*Re-added chat sounds and buffer.
0.3.
*Added herb grinding scripts.
*implemented a rudamentary config system for the automated scripts.
*Added an autoshare alias.
*added autofletching (thanks, Liani).
*added autoknapping (Thanks, Liani).
*Removed chat triggers and buffer.
*Due to an in game change, removed the script that would calculate study time in hours.
*Brought leatherworking configs in line with the new config system.
*Added a menu to access all of the config options.
*Added a buffer for in game bbs announcements. Do not have option 30 toggled if you wish to have the link automaticly coppied.
0.2
*Added autofishing
*Added autoleatherworking (thanks, Liani).
0.1:
*Added metalworking (mining, lapidary, forging).
*Added combat stuff
*Made skills study report in a more user friendly time.
*Added sound volume and numpad keys
*Added communications stuff
*Added other misc triggers and gags
*Begin work, period.
There is a readme in the zip file. It contains the information on installation (although if you have the soundpack already you should know hwo to do this), and all commands and how to use things. If I left something out, let me know and I'll add it.
https://dl.dropboxusercontent.com/u/1587665/clok0-5.zip
Re: VIPMud soundpack!
Posted: Fri Sep 11, 2015 8:43 am
by merin
I have fixed the link in the first post. In future, that post will have the updated link for ease of finding it.
I suppose I should, well, work on it a bit, too. :p.
Re: VIPMud soundpack!
Posted: Sun Sep 13, 2015 2:53 pm
by blindndangerous
That'd be cool. Haha.
Re: VIPMud soundpack!
Posted: Thu May 05, 2016 7:58 am
by Craig
I've been using an older version of this soundpack for a while now, tried downloading it again both to update and because I've had a reinstall but the dropbox link gives a 404 error. Any chance you could take a look at it please?
Re: VIPMud soundpack!
Posted: Fri Jul 22, 2016 4:29 am
by mercer
the link seems to still be `broken
Re: VIPMud soundpack!
Posted: Sat Jul 23, 2016 5:23 pm
by preiman
I believe that pack is not being developed any more.
Re: VIPMud soundpack!
Posted: Thu Aug 04, 2016 5:45 pm
by jilliana
I plan to post a link to the pack some time soon although it will by no means be updated since I don't have that kind of expertise.
Re: VIPMud soundpack!
Posted: Sun Oct 15, 2017 1:09 pm
by Jirato
Edited download link in original topic (It's
https://www.dropbox.com/s/71ua59l3ri29e ... P.zip?dl=1), and going to make this topic a sticky. Hope you don't mind, Merin, lol.
Re: [Community-Made] VIPMud soundpack!
Posted: Sun Nov 19, 2017 12:26 pm
by jilliana
I love this SP so far. Very nice. The only complaint is that the sounds aren't as loud as I'd like, but that's really on me.
I do suggest that maybe the channel buffers rotate? Sort of like on TWBlue wher eyou move from buffer to buffer and it just goes around and around and you don't hit an ending. It'll be great for when I have to quickly accdess a channel like say or ESP.
Fabulous job on this. :)
Re: [Community-Made] VIPMud soundpack!
Posted: Sun Nov 19, 2017 12:32 pm
by Adaria
F9 will decrease the volume of the pack, while F10 will increase it, it starts at about sixty I Think. I didn't know if you knew this or not but figured I'd toss it out just in case.
Re: [Community-Made] VIPMud soundpack!
Posted: Sun Nov 19, 2017 12:35 pm
by jilliana
Adaria wrote:F9 will decrease the volume of the pack, while F10 will increase it, it starts at about sixty I Think. I didn't know if you knew this or not but figured I'd toss it out just in case.
That's the first thing I figured out but I have to adjust the sounds manually when I've the time because the tell sound is louder than the ESp sound by default for some weird reason. Not sure if say has a sound so I have to check if it does and work on that too. I'm willing to put in the work for being hard of hearing and such so I don't mind.
Re: [Community-Made] VIPMud soundpack!
Posted: Thu Feb 13, 2020 8:28 pm
by nyeth
Re: [Community-Made] VIPMud soundpack!
Posted: Tue Mar 10, 2020 10:31 am
by Sneaky
Just letting you know the link posted for gethub isn't working. Someone said it might be trackable though, so I don't know exactly what that means.