TeamTalk Server Information

Discussion of different MUD clients, plugins, etc. as well as technical help.
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Jirato
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Joined: Sat Apr 14, 2012 12:17 pm

TeamTalk Server Information

Post by Jirato »

I set up a TeamTalk server as a test last week, and it turns out to run pretty well and Rias likes it, so we're going to keep it up and running.

TeamTalk is a voice chat application similar to Mumble, Ventrillo, and TeamSpeak. We chose TeamTalk because of it's ease of setup and accessibility options. A good portion of our players already use it. It can be found at http://bearware.dk/. Note that we are running TeamTalk version 5, not 4..

You may connect to the server at 67.23.247.157 using the default ports, 10333 for both TCP and UDP.

When connected, the main chat area will be under CLOK Chat, We may ocassionally use the Questions and Answers room as an alternative for those lore/mechanics chats we have on Skype. I strongly encourage first time users to join the Audio Test room where your microphone is echoed so you can test your voice activation/push to talk/volume settings to ensure clarity and minimal background noise.

Users may create their own channels, but they won't persist (will go away once everyone leaves).
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
ydia
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Location: West Virginia

Re: TeamTalk Server Information

Post by ydia »

bumping, since many don't know it exists.
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."
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Jirato
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Joined: Sat Apr 14, 2012 12:17 pm

Re: TeamTalk Server Information

Post by Jirato »

The TeamTalk server has been brought back online. We are now running TeamTalk version 5.1.1. All the connection information is the same as before.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
User avatar
Jirato
DEV
Posts: 3049
Joined: Sat Apr 14, 2012 12:17 pm

Re: TeamTalk Server Information

Post by Jirato »

I've fixed the TeamTalk 5 server so that you can now actually, you know, connect to it.

Leave the username and password boxes blank.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
preiman
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Joined: Mon Mar 31, 2014 10:34 pm
Location: Rancho Cordova CA.

Re: TeamTalk Server Information

Post by preiman »

Sweet
"I don't think we're ever going to find out what is going on with these canim, where are they coming from?!"
Kent arrives from the southeast.
Kent hugs you.
say um
You say, "Um."
a Mistral Lake sentry arrives from the east, armor clanking.
Kent heads north.
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