Game Text Changes

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Jirato
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Game Text Changes

Post by Jirato »

Soundpack authors and script makers, I will be posting any major changes to well-established game text here.

Starting with:

When typing INFO/SCORE/HEALTH:

The word 'Fatigue' has been changed to the word 'Energy'.
The word 'Hunger' has been changed to the word 'Nutrition'.

The term for third stage of fatigue/energy loss has been changed from 'Slight' to 'Slightly Fatigued'.
The term for the second stage of fatigue/energy loss has been changed from 'None' to 'Mildly Fatigued'.

A percentage number has been introduced between the labels for Energy and Nutrition and the energy/nutrition term.
Example:
Energy: 100% Fully Rested Nutrition: 100% Fully Satisfied
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
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Jirato
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Joined: Sat Apr 14, 2012 12:17 pm

Re: Game Text Changes

Post by Jirato »

When typing the STATUS command:
The energy term "Not Winded" has been changed to Slightly Fatigued to better match the HEALTH command.
A new energy term, 'Mildly Fatigued' has been added between "Fully Rested" and "Slightly Fatigued"

Percentage numbers have been added before the energy and nutrition terms.
Example:
90% Mildly Fatigued, Unharmed, 10% Dying From Hunger, Position Avoid
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
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Jirato
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Posts: 3047
Joined: Sat Apr 14, 2012 12:17 pm

Re: Game Text Changes

Post by Jirato »

The following changes affect the default game prompt (For those of you who don't have option prompt off):

When hiding, rather than having a green H in the middle of the prompt, the entire prompt will be prefixed by: "[Hidden]'"

When sitting, prone, or mounted, rather than having a magenta s, p, or M in the prompt, the following text will be inserted between the (optional) ['Hidden]' text and your current energy:
(sitting)
(prone)
(mounted)
And additionally a new status:
(kneeling).

Energy will now show a percentage after the E and a colon.
Example:
E:100%

Nutrition will now show a percentage after the N and a colon.
Example:
N:100%.

Nutrition will now always be shown, not just when hungry.

Full prompt example:
[Hidden] (kneeling) E:100% N:100% WAvd>

Further prompt changes are forthcoming.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
User avatar
Jirato
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Posts: 3047
Joined: Sat Apr 14, 2012 12:17 pm

Re: Game Text Changes

Post by Jirato »

Further prompt changes:

Guarding someone will now show ['Guarding] before energy.
Being guarded by someone will now show [Guarded] before energy.

There is now a space after the W for wounded.
If you area bleeding, the W will be followed by bright red parenthesis with a bright white exclamation mark in the center.
If you are bandaged, the W will be followed by yellow parenthesis with a lowercase B in the center.

Full example:
[Guarding] E:100% N:100% W(!) Avd>

More changes forthcoming.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
User avatar
Jirato
DEV
Posts: 3047
Joined: Sat Apr 14, 2012 12:17 pm

Re: Game Text Changes

Post by Jirato »

The prompt messages to show that you are under the effect of certain abilities such as shadow cloak or telepathy is now surrounded by parenthesis and is spaced apart from previous text. It will show before your Energy but after hiding or guarding text.
Example:
(Clk)

The monk Halo effect (Hlo) has been removed from the prompt entirely as there does not seem to be an obvious need to have it mentioned in the prompt. It can be found under the EFFECTS command if desired.

There was a space added after any elements currently being channeled and the combat position.
Example:
(n) Eng

Unconsciousness and social effects (bloody, gorey, etc) are now spaced apart from the combat position and enclosed in parenthesis.
Example:
(Unconsc), (BdGr)

Auto-Battle, Barrage, and Trance will now always be the last item shown in the prompt and will be preceeded by a space. They will have square brackets around them.
Example:
[Bttl]>, [Brrg]>, [Trnc]>


Full example:
(Clk) E:81% N:100% (n) Eng (BdGr) [Bttl]>

With this latest change the prompt is complete, minus some upcoming plans/changes to allow players to fine-tune and customize it.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Nobody
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Joined: Sun Sep 16, 2018 9:06 am

Re: Game Text Changes

Post by Nobody »

I love the new prompt changes, it feels very clean and informative. I did notice that when becoming bloody and then gory it did something odd with the parenthesis:
E:78% N:95% Rng ( (Bd)Gr)>
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