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New Abilities

Posted: Mon Sep 19, 2011 10:49 pm
by June
What do you think of the ability to have or summon skeletal or spectral warriors which do not guard you so much as assist you in fighting, this skill costs Souls Shards per guard.

I also thought about, a higher ranking Cyromancy spell which allows someone to create weapons from a list, such as: Dagger, Short Sword, Spear, ect. Possibly even Arrows.

Lastly, what do you think of a skill which allowed you to train with any skill at the cost of significant amount of soul shards but it can only be used if you are not studying anything before it is used.

Posted: Mon Sep 19, 2011 10:57 pm
by Rias
Sorcerers will have a nice wide variety of summons/minions, eventually.

I like the idea of using cryomancy to create some (temporary) weapons out of ice. I'd probably have it require a water source in the area (like a well or stream, or perhaps even from a filled watering bucket), since sorcerers don't have access to hydromancy.

Posted: Tue Sep 20, 2011 9:46 am
by Isiaa
Or like really bad weapons from the moisture in the air?One or two hits and they shatter?

Posted: Tue Sep 27, 2011 8:29 am
by June
Umm.. Is there a way to add Ice Barbs to my armor? I mostly fight unarmed opponents so having them strike a barbed target should make them take damage, right?

Posted: Tue Sep 27, 2011 8:44 am
by Rias
It doesn't work currently, but it's on the to-do list.

Posted: Tue May 29, 2012 5:10 pm
by KianTheArcher
Hoar Frost
Rooks that are particularly skilled in the use of Cryomancy are able to learn a technique that allows for the fine manipulation of the cold, to the point where they can create a sheet of hoar frost over an area.

Prerequisites:
Cryomancy: 100


Mechanic Notes
Hoar frost would be an AoE non damaging spell that lays a sheet of frost over an area, and the inhabitants. This accomplishes two things. Firstly, it has a high chance of revealing anyone hidden, and secondly, it has a high chance of revealing someone sneaking into and out of the room by leaving footprints.

The spell has a duration based on the current climate of the room. The warmer and drier the environment, the faster the frost dissapates. However, keeping a cryomancy channel up while casting it (and maintaining the channel) will keep the spell active in the room.