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Harvesting
Posted: Sat Dec 01, 2012 11:17 pm
by Xzean
Any chance of us getting some sorcery skill when harvesting? Perhaps small enough to not be cheesed?
Posted: Mon Dec 03, 2012 9:38 am
by Rias
There's no skill or challenge rating involved with the actual harvesting, so no. It's been made apparent in a disturbingl large number of cases that some player characters will use any effortless method of gain over one that requires effort, even if the effortless method takes much longer due to minimal gains. If we implemented this, I imagine the graveyard area with rats and ravens would become an even more popular place for Rooks, not just for shreds but for skillgains as well.
Posted: Mon Dec 03, 2012 10:48 pm
by Xzean
There isn't a skill challenge to harvest? Can this maybe get changed? It doesn't make much sense for me to fail as much as I do harvesting rats.
Posted: Sun Dec 30, 2012 11:53 am
by Marauder
I'd like to see the chance of failure drop based on the difficulty of the mob versus your Sorcery skill level. Because failing to steal several Shadgard Graveyard vermin NPCs' souls in a row is kind of embarrassing for someone with 250+ Sorcery.
Posted: Sun Dec 30, 2012 12:40 pm
by Lysse
I'm not sure if it would be wise to decrease the likelihood of failing the harvest check, purely for the reason that it would give people more incentive to stand around areas that offer zero risk in order to harvest soul shreds.
Posted: Sun Dec 30, 2012 1:11 pm
by Xzean
Make the amount of shards vary based on the difficulty of the check, then.
Posted: Sun Dec 30, 2012 1:41 pm
by Kiyaani
You'd still have the problem of going into a low difficulty area and getting free shards. Maybe a solution could be getting shards only from challenging opponents and increase the chance to get one.
Posted: Sun Dec 30, 2012 1:49 pm
by Marauder
That would worsen the issue, Kiyaani, since then no newbie would have access to shreds, and thus would miss out on the task specific to them.
Posted: Sun Dec 30, 2012 1:58 pm
by Kiyaani
They would have access. Challenge is based on skill level. So if you're new, fighting ravens or squirrels in the graveyard is a challenge and would give shreds. If you're experienced you would have to fight something more your 'level' to gain shreds.
Posted: Sun Dec 30, 2012 7:19 pm
by Rias
Combat capability does not a potent soul shred make, nor does skill in sorcery grant an advantage to wresting the will of a soul shred. That said, I'm reworking the formula a little, though the results may not be very obvious to players.
Another change soon to go in that will involve fractional shreds will likely be more noticeable.
Incidentally, the nethrim ravens and rats no longer provide shreds. It never really made sense.
Lastly: What's more embarrassing? Failing to get a shred from a rat, or being a skilled sorcerer stooping to siphoning pitiful rat souls? Bwahaha.
Posted: Mon Dec 31, 2012 12:04 pm
by hadesfire
wait, why does nethrim ravens and rats giving shreds not make sense? are they undead, cause I always thought they were tainted.
Also, what about different types of soul shreds? randomized ones that give bonuses to certain skills.
Posted: Mon Dec 31, 2012 12:25 pm
by Rias
They're called "a rotting black raven" and "a decaying black rat", take that as you will.
The horribly disfigured squirrels aren't quite as obvious, but if you
look at one you'll see:
Large black eyes dart wildly back and forth scanning the area. Lumps of squalid flesh have peeled away from the body exposing the rotting bone beneath.
Posted: Mon Dec 31, 2012 1:07 pm
by hadesfire
oooh, yeah, well, how did they get back to life? is there some awal rook ressurecting random animals?
Posted: Mon Dec 31, 2012 1:37 pm
by Zoiya
This brings up the interesting question. When a zombie comes back to life, does it still have it's soul? (Probably not, that's why he's eating people!!)
Posted: Mon Dec 31, 2012 1:50 pm
by hadesfire
no seriously, I assume that nether doesn't randomly ressurect crap or else I wouldn't need some fancy ability to do it, something has to be ressurecting those little demons.
Posted: Mon Dec 31, 2012 2:20 pm
by Lysse
Just because a Sorcerer needs a special ability to reanimate things doesn't mean Nether in general (a pseudosentient 'thing') does. It could very easily be something that Nether is capable of doing on it's own. You should try to set out and research it in game with your character.
Posted: Mon Dec 31, 2012 2:28 pm
by Bryce
It's a graveyard full of rook sorcerers, crazed necromancers, and creepy acolytes. Take your pick!
Or maybe nether does randomly resurrect crap, look at all the undead around without any particular sorcerers known to be in the area. Doesn't mean you don't have to learn how to make it happen for your ability. Heck, I have to spend abilities to learn how to stomp on peoples feet!
Posted: Mon Dec 31, 2012 2:29 pm
by Bryce
Yeah, and what Lysse said about the pseudowhatsit!
Posted: Mon Dec 31, 2012 6:58 pm
by hadesfire
new sorcerer ability "Random" let nethrim do what it do and see what letting it do what it do does, who knows? what it do might even be doing something that doesn't matter or does matter quite alot.
Posted: Tue Jan 01, 2013 2:29 am
by Xzean
Nether does not randomly animate anything.
It was one of us, I promise. Gotta practice on somethin'.
Posted: Tue Jan 01, 2013 9:26 am
by hadesfire
that brings up a question. How long does a reanmation last without a sorcerer keeping everything from falling apart?
Posted: Sun Jan 27, 2013 5:44 pm
by Avedri
Is there any possibility that harvesting could give .25 guild points? Or if we could get a review on alternative way next to tasks that makes Rooks more aligned with other casting guilds?
Thank you.
Posted: Sun Jan 27, 2013 5:47 pm
by Rithiel
Sorcerers get guild points for casting at things that provide a challenge, just like elemancers do.
Posted: Sun Jan 27, 2013 6:48 pm
by Avedri
Ah okay, someone might want to add that to the Wiki page.