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Ability suggestion: Inflict Wound

Posted: Thu Aug 02, 2012 8:57 pm
by Xzean
Through the detailed study of anatomy and pathology, the sorcerer learns a lot about wounds, what forms them, how they heal, and what can prevent them from healing. With this spell, the sorcerer is able to tear open a wound in the opponent and prevent it from being healed. This open wound can then be manipulated in more painful ways with additional future powers (like bleeding wounds and infected wounds)

Posted: Fri Aug 03, 2012 4:25 am
by Isiaa
How does s/he open the wound? Do they simply tear it open with nether? Do the freeze the skin into a lump, then rip it off? How would they prevent healing when a thaumaturge is the healer?

Posted: Fri Aug 03, 2012 9:30 am
by Xzean
Since you said the same thing about both suggestions, I thought it was fairly obvious. Contact with nether harms living flesh. Soooo the answer is sorcery ;P

Posted: Fri Aug 03, 2012 9:59 am
by KianTheArcher
I'd say it depends on how, exactly, nether interacts with matter. As in, what exactly happens when Nether comes into contact with Matter. Does it simply irritate it/eat away at it like acid? Is it more like burning?

Causing the wound to become infected, to me at least, doesn't sound like it would fall under what Sorcery would accomplish. And the thing about Sorcery/Thaumaturgy is that they aren't polar opposites, and for a wound to be rendered unhealable by Thaumaturgy it would have to actually CHANGE the person, such as cutting off their arm.

Posted: Fri Aug 03, 2012 7:28 pm
by Xzean
As far as I am aware (and could easily be wrong) Sorcery and Thaum ARE exact polar opposites.

Also I didn't mean infect as in infection/sickness, but more of to do harm.

Posted: Fri Aug 03, 2012 8:03 pm
by Lun
I always assumed Nether works like a strong acid. Extremely strong acid. When applied to flesh or any living matter, it causes burns and melts into the thing.

Posted: Sat Aug 04, 2012 3:25 am
by Isiaa
They are not polar opposites although their effects are. Thaumaturgy is the manipulation of inner energy or the power inherent in the soul or whatever. Nether is a substance controlled via sorcery and easily bends to the will of a person. Thaumaturgy tends to burn away nether so you cpuldn't simply keep a wound open if a thaumaturge is involved.

Posted: Sat Aug 04, 2012 8:37 am
by KianTheArcher
Right. They aren't polar opposites, because they don't cancel each other out. Thamaturgy always overcomes Nether. It naturally burns it away. When the the two interact, Thaumaturgic light could potentially still remain, why the Nether wouldn't.

Which should mean that a wound opened by means of Nether (unless it does something like remove a limb) would still be healable via Thaumaturgy.

Posted: Sat Aug 04, 2012 11:08 am
by Xzean
Unless it encountered a stronger force of sorcery.

I save my absolutes for when a GM pipes in, incidently.

Posted: Sat Aug 04, 2012 1:36 pm
by Isiaa
Mmm. I wonder what the ratio is. How much nether can a channel of Thaumaturgy burn. This does not change the fact that they are polar opposites. When equal amounts are used nether always loses as opposed to the two cancelling each other out.

Posted: Sat Aug 04, 2012 4:30 pm
by Rias
It's true nether and thaumaturgic energy are not opposites, and that thaumaturgy destroys nether, but not vice-versa. See http://wiki.contrarium.net/index.php/Ma ... posites.3F

Any lingering nether would be burned away by thaumaturgic light. This might slightly hamper thaumaturgic healing since some of the energy would be expended in getting rid of the nether (but not very much - Light burns away nether extremely effectively and efficiently), but it would by no means stop it.

Posted: Sat Aug 04, 2012 8:03 pm
by Xzean
Ah well there we goes. Still ripping open a wound and being able to manipulate it (i.e. this is the gate ability for other blood manipulation spells) would be neat.