Suggestion: Sorcery crystals
Posted: Thu Jul 12, 2012 6:47 pm
I keep thinking about the staff and wand problem, and thought of another interesting idea. A sorcery crystal is essentially a crystal created with a unique crystal lattice. This lattice allows nether to seep into, and essentially bond with the crystal without degenerating or destroying it. A sorcerer can then fill the crystal with nether and insert the crystal into a weapon, wear the crystal as a necklace, or hold the crystal in hand and draw from the stored nether to cast.
Crystal states:
A darkly glowing crystal (Fully rested?)
A glowing crystal (slightly?)
A slightly pulsing crystal (not fatigued?)
A pulsing crystal (tired?)
A weakly glowing crystal (exhausted?)
A crystal (empty!)
You can use a chisel in order chisel a crystal socket into a weapon, with differing quality sockets.
A masterworked socket
An excellent socket
An average socket
A crude socket
A malformed socket
Crude and malformed sockets have a chance to leach away some nether from the attached crystal midswing.
You can order sorcery crystals at the guild shop for a certain amount of guild recognition points. (1000?)
For weapons with metal hilts... Your chisel is diamond tipped.
Crystal states:
A darkly glowing crystal (Fully rested?)
A glowing crystal (slightly?)
A slightly pulsing crystal (not fatigued?)
A pulsing crystal (tired?)
A weakly glowing crystal (exhausted?)
A crystal (empty!)
You can use a chisel in order chisel a crystal socket into a weapon, with differing quality sockets.
A masterworked socket
An excellent socket
An average socket
A crude socket
A malformed socket
Crude and malformed sockets have a chance to leach away some nether from the attached crystal midswing.
You can order sorcery crystals at the guild shop for a certain amount of guild recognition points. (1000?)
For weapons with metal hilts... Your chisel is diamond tipped.