Storage space
Posted: Tue Nov 17, 2015 2:47 pm
I feel this topic probably affects Artisans the most, so I'm posting here. Why do we need so much storage space?
Because we store rare materials: Leather, wood, Cobalt, bloodglass, steel, riversteel, rarer gems such as diamonds, sapphires, emeralds, rubies in great assortment of colors. And that's before we start in with what sort of stock we like to have in hold for gear for sale: likely one of each exquisite quality steel weapon and armor that we can make (exquisite, steel being the most requested quality/material). And lets note, this is just for PC things. This doesn't include what we might want to store or keep on hand for personal stuff. Nor does it account for some players preferences to work with NPCs and NPC organizations to want to do things that our characters might like to pursue. Lets say I want to make 100 suits of exquisite steel platemail for Haiban's guards, this becomes an issue because of storage, sure, I can do this piece by piece, but can I fire off a mail to Jirato and ask him to recount what i've donated already? That seems a poor solution. I could write it down, but I am prone to losing track of such information if I'm doing it piece by piece by piece. Instead, I'd prefer to do this as, at minimum: donate 5 full suits of exquisite steel platemail. And I can reasonably keep track of that without losing an idea of how i'm progressing.
What are some possible solutions?
Offer some more super large container sizes for the bank, start putting up houses for artisans that CAN store a wagon out front, ensure workrooms contain containers that are able to store about 10 full sets of steel platemail armor, reduce the weight of armours. I say 10 full suits because you're going to want some wiggle room for material in storage.
Now, if I could request, lets try and keep things positively toned, rather than, "OMG, YOU DON'T NEED THAT! I DON'T NEED THAT, SO SURELY YOU DON'T!". We all have different play styles, and things which drive us to play, while, in most attempts to deliver things I would normally find a good move, I tend to feel more and more pushed out of the game and marginalized, because "my play style doesn't matter." Surprise, I wanted to play an artisan in this game, but to me an artisan is an investment in training, skills, time, roleplay, and may actually develop ideas, desires, and a need for more space, and more access than the 'common' artisan, because some may want to do more than "hey, sure, I'll craft Bob the PC whatever they need," and then have no greater need for excess space.
But Sona, you hardly ever do artisan stuff anymore!
Yeah, see the above paragraph for why. Feeling like I can't adequately pursue Artisan stuff as I would like to, to do things I would like to as an artisan, has all lead to driving me away from doing artisan things. Sure, there's opportunity there to do work if I want some riln. But because I've felt pushed to pursue more combat oriented stuff, and because sometimes Sona's just in the mood to smash faces, it's not always worth it for Sona to work with the PC community, unless she starts upping her prices more. Because that means getting out of her armor, storing her armor, getting the materials, tools, and going to spend some time in the forge actually putting the order together.
I doubt there are many other artisans who actually pursue considerable scale production as Sona does, she finds the facilities and storage inadequate. I hope this changes sometime, because making the workroom storage hold less, and the vault change to impose a limit are both things which really hurt Sona's abilities and RP as an artisan. Sure, she can approach being an artisan in a different way, but that way ceases to be hers or mine and sums up to, "We don't want you to play Sona, we want you to play an artisan that does what we want."
I'm hoping the house tax stuff comes in soon, and that perhaps we can work something out in that regard, I'm just tired of changes feeling unintentionally destructive to Sona.
Again, I feel the need to request people who do choose to respond to this, do so in a constructive manner, and ideally not just say that I'm not being positive. In a situation that is to me, quite a negative impact, I've continually offered, and looked for, and opened to discussion ideas that might improve these situations, whether or not anyone agrees with them. I am repeatedly, and often looking for solutions and positives to sticking with Clok, even though my playtime on Clok has significantly decreased over the last few months as so many things deter me, and prove a hindrance to my style of RP. I don't ask for a hand out, I ask for the tools to do my profession with. I'm happy to discuss IC and OOC options to accomodate this, to discuss what sort of fees might be appropriate. To see if these things can be achieved, and how to go about it. I'd love to see more reason to play more Clok related to the way I would like to play Clok, that doesn't really directly impact other people. It doesn't hurt other people if artisans had private forges, with any deal of space, nor does it impose a risk to the economy any more than there already is one.
Because we store rare materials: Leather, wood, Cobalt, bloodglass, steel, riversteel, rarer gems such as diamonds, sapphires, emeralds, rubies in great assortment of colors. And that's before we start in with what sort of stock we like to have in hold for gear for sale: likely one of each exquisite quality steel weapon and armor that we can make (exquisite, steel being the most requested quality/material). And lets note, this is just for PC things. This doesn't include what we might want to store or keep on hand for personal stuff. Nor does it account for some players preferences to work with NPCs and NPC organizations to want to do things that our characters might like to pursue. Lets say I want to make 100 suits of exquisite steel platemail for Haiban's guards, this becomes an issue because of storage, sure, I can do this piece by piece, but can I fire off a mail to Jirato and ask him to recount what i've donated already? That seems a poor solution. I could write it down, but I am prone to losing track of such information if I'm doing it piece by piece by piece. Instead, I'd prefer to do this as, at minimum: donate 5 full suits of exquisite steel platemail. And I can reasonably keep track of that without losing an idea of how i'm progressing.
What are some possible solutions?
Offer some more super large container sizes for the bank, start putting up houses for artisans that CAN store a wagon out front, ensure workrooms contain containers that are able to store about 10 full sets of steel platemail armor, reduce the weight of armours. I say 10 full suits because you're going to want some wiggle room for material in storage.
Now, if I could request, lets try and keep things positively toned, rather than, "OMG, YOU DON'T NEED THAT! I DON'T NEED THAT, SO SURELY YOU DON'T!". We all have different play styles, and things which drive us to play, while, in most attempts to deliver things I would normally find a good move, I tend to feel more and more pushed out of the game and marginalized, because "my play style doesn't matter." Surprise, I wanted to play an artisan in this game, but to me an artisan is an investment in training, skills, time, roleplay, and may actually develop ideas, desires, and a need for more space, and more access than the 'common' artisan, because some may want to do more than "hey, sure, I'll craft Bob the PC whatever they need," and then have no greater need for excess space.
But Sona, you hardly ever do artisan stuff anymore!
Yeah, see the above paragraph for why. Feeling like I can't adequately pursue Artisan stuff as I would like to, to do things I would like to as an artisan, has all lead to driving me away from doing artisan things. Sure, there's opportunity there to do work if I want some riln. But because I've felt pushed to pursue more combat oriented stuff, and because sometimes Sona's just in the mood to smash faces, it's not always worth it for Sona to work with the PC community, unless she starts upping her prices more. Because that means getting out of her armor, storing her armor, getting the materials, tools, and going to spend some time in the forge actually putting the order together.
I doubt there are many other artisans who actually pursue considerable scale production as Sona does, she finds the facilities and storage inadequate. I hope this changes sometime, because making the workroom storage hold less, and the vault change to impose a limit are both things which really hurt Sona's abilities and RP as an artisan. Sure, she can approach being an artisan in a different way, but that way ceases to be hers or mine and sums up to, "We don't want you to play Sona, we want you to play an artisan that does what we want."
I'm hoping the house tax stuff comes in soon, and that perhaps we can work something out in that regard, I'm just tired of changes feeling unintentionally destructive to Sona.
Again, I feel the need to request people who do choose to respond to this, do so in a constructive manner, and ideally not just say that I'm not being positive. In a situation that is to me, quite a negative impact, I've continually offered, and looked for, and opened to discussion ideas that might improve these situations, whether or not anyone agrees with them. I am repeatedly, and often looking for solutions and positives to sticking with Clok, even though my playtime on Clok has significantly decreased over the last few months as so many things deter me, and prove a hindrance to my style of RP. I don't ask for a hand out, I ask for the tools to do my profession with. I'm happy to discuss IC and OOC options to accomodate this, to discuss what sort of fees might be appropriate. To see if these things can be achieved, and how to go about it. I'd love to see more reason to play more Clok related to the way I would like to play Clok, that doesn't really directly impact other people. It doesn't hurt other people if artisans had private forges, with any deal of space, nor does it impose a risk to the economy any more than there already is one.