Lumberjack lovin'
Posted: Thu Jun 04, 2015 10:47 am
With the idea of the player based economy in mind, I was hoping that there'd be some lumberjack love in abilities. At the moment we still have Lumberjack Apprentice, Journeyman, and Master, but they don't do much more than add a % weight to skillgains and logging rolls.
Ideas to spruce up lumberjacking mastery:
Reduce the chance of a tree falling on someone in my group to something real low. I should know where to chop the tree so it doesn't fall on me, at the very least. (This was the only idea I actually had, the rest are fluff)
Super hero log strength! From all that tree felling, your arms are solid bands of raw muscle! Gain ability to toss spiders and other small creatures out the room. I haven't got the time to deal with you right now!
Tree planting? My life should be more than felling trees, dagnabbit, I should be cultivating them! Raising them! Chance to get a sapling item from chopping a tree that I can plant for a limited number of fellings of that type of tree. (Okay no that sounds silly even to me)
Ideas to spruce up lumberjacking mastery:
Reduce the chance of a tree falling on someone in my group to something real low. I should know where to chop the tree so it doesn't fall on me, at the very least. (This was the only idea I actually had, the rest are fluff)
Super hero log strength! From all that tree felling, your arms are solid bands of raw muscle! Gain ability to toss spiders and other small creatures out the room. I haven't got the time to deal with you right now!
Tree planting? My life should be more than felling trees, dagnabbit, I should be cultivating them! Raising them! Chance to get a sapling item from chopping a tree that I can plant for a limited number of fellings of that type of tree. (Okay no that sounds silly even to me)