Artisans: standardized pricing
Posted: Sun Jan 25, 2015 1:45 pm
Hey everyone,
I'm not sure we have any form of IC/In Game forum, or a way to collectively discuss things together at any one time as a group of Artisans. As such, I wanted to broach the idea of standardized pricing practices. They needn't be fair prices, necessarily, but I wondered what our artisans might think of using a pricing scheme like:
cost of item:
75 riln per pound of copper used at average quality
100 riln per pound of iron/steel used at average quality
??? riln per pound of cobalt/specialty metal used at average quality
modifiers of price:
misshapen: -20% base price
well-crafted: +20% base price
exquisite: +30% base price
masterful: +50% base price
Thoughts, or counters to the idea? I'd be interested in hearing what people think about this.
I'm not sure we have any form of IC/In Game forum, or a way to collectively discuss things together at any one time as a group of Artisans. As such, I wanted to broach the idea of standardized pricing practices. They needn't be fair prices, necessarily, but I wondered what our artisans might think of using a pricing scheme like:
cost of item:
75 riln per pound of copper used at average quality
100 riln per pound of iron/steel used at average quality
??? riln per pound of cobalt/specialty metal used at average quality
modifiers of price:
misshapen: -20% base price
well-crafted: +20% base price
exquisite: +30% base price
masterful: +50% base price
Thoughts, or counters to the idea? I'd be interested in hearing what people think about this.