adding more trader tasks
Posted: Mon Nov 04, 2013 12:13 pm
Additional guild tasks
I was thinking, as I was forging weapons for one of the guild tasks, that we don't get told to make a few of the weapon types.
We get asked to round up X number of sword, hafted, chained, and polearm weapons, but we do not get asked to round up X number of dagger weaspons or staves. I would like to see those two weapon types add to the task list, since they can be forged (in the case of the daggers), and carved (in the case of the staves). These weapon types can also be purchased, just like the ones we're already asked to get.
Next, I would like to see more advanced lapidary tasks added. The only we're asked as far as lapidary, and it isn't really lapidary, is to mine this number of quartz, or bring that number of topaz to a market. We're not asked to polish the gemstones or anything. Please include tasks where we have to not only mine the gemstones, but polish them as well. Additional lapiday work would be to facet the gems, but that's a little harder than polishing them.
I figure we need to have polishing tasks, because we don't just get tasks to mine copper, or zinc, but we get tasks to turn the ore into bars.
We also need additional task in the leatherworking area.
We are only required to obtain pelts from animals like wolves, bears, coogars, etc, but that's it. we're not asked to tan them and turn them into fur or leather.
Might be cool as well to go a step further and turn them into a finished product, but I'd be happy with turning the pelts just into some kind of leather or fur.
I think that's all I got as far as tasks I'd like to see.
Depending on difficult of tasks, we should get given recognition points appropriately.
Another thing I think GMs should consider, is the ability for anyone to use their recognition points, at least with the guild master, to train in the things their guild master can teach. That being said, their guild master should be able to teach everything their protege is capable of doing.
I can think of one thing Master Locke can not do. He can not train in Carpentry, which doesn't make any sense, since he can train in woodworking. Woodworking is the broad skill for wood, but he needs to teach in carpentry and maybe bowyering, but I can understand if that's strictly the bowmaster's job.
Anyway, there's some food for thought.
Laters
I was thinking, as I was forging weapons for one of the guild tasks, that we don't get told to make a few of the weapon types.
We get asked to round up X number of sword, hafted, chained, and polearm weapons, but we do not get asked to round up X number of dagger weaspons or staves. I would like to see those two weapon types add to the task list, since they can be forged (in the case of the daggers), and carved (in the case of the staves). These weapon types can also be purchased, just like the ones we're already asked to get.
Next, I would like to see more advanced lapidary tasks added. The only we're asked as far as lapidary, and it isn't really lapidary, is to mine this number of quartz, or bring that number of topaz to a market. We're not asked to polish the gemstones or anything. Please include tasks where we have to not only mine the gemstones, but polish them as well. Additional lapiday work would be to facet the gems, but that's a little harder than polishing them.
I figure we need to have polishing tasks, because we don't just get tasks to mine copper, or zinc, but we get tasks to turn the ore into bars.
We also need additional task in the leatherworking area.
We are only required to obtain pelts from animals like wolves, bears, coogars, etc, but that's it. we're not asked to tan them and turn them into fur or leather.
Might be cool as well to go a step further and turn them into a finished product, but I'd be happy with turning the pelts just into some kind of leather or fur.
I think that's all I got as far as tasks I'd like to see.
Depending on difficult of tasks, we should get given recognition points appropriately.
Another thing I think GMs should consider, is the ability for anyone to use their recognition points, at least with the guild master, to train in the things their guild master can teach. That being said, their guild master should be able to teach everything their protege is capable of doing.
I can think of one thing Master Locke can not do. He can not train in Carpentry, which doesn't make any sense, since he can train in woodworking. Woodworking is the broad skill for wood, but he needs to teach in carpentry and maybe bowyering, but I can understand if that's strictly the bowmaster's job.
Anyway, there's some food for thought.
Laters