So, since this is a hot topic of sorts. Here's a new thread for logging adjustments/ideas specifically.
[quote=Collins]Regarding Logging:
- With the way the system is currently set up, it makes Logging to gain guild ranks rather cruddy compared to more lucrative crafts.
(Same goes for fishing really. Fish don't sell for much at all...)
- Logs - Only 2 fit in handcarts currently, I suppose this is due to their weight. This would make sense except that you can still manage to hold one in each hand. They also only sell for 30 riln which is very low if they are indeed 50 lbs+ each. That's a lot of wood and should be worth more. They make it so that using handcarts to move them is pointless.
Possible solutions:
- Overall increase in the value of selling wood at the market.
- Make Logs lighter (10 lbs instead of 50?)
- Or, make logs worth a lot more. 200+ riln.[/quote]
For reference:
This morning Rias adjusted the logs to fit 5 to a cart and to be worth 100 riln each.
Since you get 4 logs per tree, this makes each tree worth roughly 450-500 riln.
Previously trees were netting around 150-200 riln each.
5 logs to a cart is much better, and makes it worth using the carts and you can fit a cut up tree in a handcart now.
If 450-500 per tree is to much, we might want to look at going 50 riln per log, or dropping the logs per tree to 2-3.
Logging
Other ideas for the future:
Possible wood types:
Oak
Walnut
Cherrywood
Ash
Rosewood
Maple
Mahogany
Cedar
Pine (currently implemented)
Trees could be found at random in different areas as Wilderness areas are expanded.
- Some tree types would be found in the wild only.
- The Mercantile Guild would have areas with rows of different tree types in their lumber areas.
- Rare/hard to find lumber would be worth more, and/or in more dangerous areas.
Possible wood types:
Oak
Walnut
Cherrywood
Ash
Rosewood
Maple
Mahogany
Cedar
Pine (currently implemented)
Trees could be found at random in different areas as Wilderness areas are expanded.
- Some tree types would be found in the wild only.
- The Mercantile Guild would have areas with rows of different tree types in their lumber areas.
- Rare/hard to find lumber would be worth more, and/or in more dangerous areas.
Last edited by Collins on Mon Aug 29, 2011 3:04 pm, edited 1 time in total.
I would say it was too high as 500 is the price of a cart full of copper bars which takes longer to mine/smelt.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Alright, I did a little testing:
Edited to add: Mining numbers are high it seems like. I don't recall getting that much previously. I had a good lucky turquoise run perhaps.
But, I think once rare woods are released, that mining/logging will even out more.
Verdict?
75 -100 riln per log wouldn't hurt. But I'm fine with how it is currently. It'll be better once new ores/trees get released.
Edited to add: Mining numbers are high it seems like. I don't recall getting that much previously. I had a good lucky turquoise run perhaps.
Logging = 1.25k per hour (80 ranks)
Time: 5:30 PM - 5:40 PM = 10 minutes.
1 tree/10 min = 250 riln
Scarabs killed: 4
The numbers are skewed because of turquoise and my higher mining ranks letting me find a lot of it over copper. That took up room in my handcart at higher ranks over copper.Mining = 4k an hour. (155 ranks)
5:43 PM - 5:53 PM - Out to mine, back with full cart Turquoise/Copper Ore
O re smelting 5:53PM - 5:57 - 10 bars 415 - 715 300 riln
Copper income per 15 minutes = 300 riln (10 pieces)
718 from turquoise (13 peices)
Total time = 15 minutes
Total Riln = 1018
But, I think once rare woods are released, that mining/logging will even out more.
Verdict?
75 -100 riln per log wouldn't hurt. But I'm fine with how it is currently. It'll be better once new ores/trees get released.
Last edited by Collins on Mon Aug 29, 2011 6:26 pm, edited 1 time in total.