So to preface these ideas, most need a lot more work, but I think it would be possible to get some basic skills started, beginning with mining so you had supplies to work with. Then once that was solidified, it would be easier to add onto it with Metallurgy/Gem crafting, etc. giving you more ability to use the materials created.
So, with that said...
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~Mercantile Guild Ideas~
Guild points gained by: Mining, Gem-cutting, Jewelry crafting, Logging, Trapping, Fishing, Farming??
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~Skills:
*Mercantilism: Increased skill in barter/trade; able to sell for higher, and buy for lower.
*Influence: Able to hire Mercenaries/Bodyguards.
*Gem Cutting: Able to process gem ore into gemstones, greatly increasing value.
*Metallurgy: Able to combine ores to create metals not available via mining.
*Jewelry Crafting: Able to craft rings, bands, signets, necklaces, and buckles and set them with gemstones.
*Forging/Metal Working?: Ability to work with metals to provide casting (Parts/Tools/Gears?) and Plating and Armor improvements
http://en.wikipedia.org/wiki/Metalworking (Or, have forging bonuses if this skill isn't to be exclusive to the guild)
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~Other Benefits of Membership:
Access to Guild Mines - Easy access to sell, higher returns and higher chances for rare ores.
Access to Guild Logging Camps - easy access to sell, (eventually implement different tree/wood types)
Access to Guild game preserves - Different animals to trap for hides to use for leathers.
Access to advanced Guild tools and workshops
Access to Guild forges/furnaces
Access to fertile Guild farming land?
Able to purchase a claim for a personal mining.
Able to purchase a deed to own a shop or sales stand.
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~Guild Tools:
Workcarts = hold 2x as much as handcarts
Wagons = hold 10x as much as handcarts – pulled by mounts
Sharper logging axes? Two-person logging saw? (Push pull)
More effective or longer lasting mining picks (if damage system is implemented.)
Fishing nets = can catch many fish from boats
Gem chisel - used for faceting
Gem grinder – used for cabochons
Gem tumbler – used for tumbling
Forge
Furnace
Hilt molds
Weapon molds
Anvils – for blacksmithing/forging
Jewelry molds
Plate armor moldings?
chain armor link moldings?
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~Influence Guild Skill~
Allows members to hire mercenary parties to protect/fight with you. Mercenaries will GUARD you.
Higher Influence allows you to hire more elite soldiers to your cause, although the cost for these more adept troops increases as well. You may only have 1 type of mercenary party at a time as hired troops are particular about their relations with competing mercenary groups.
Mercenaries guard for several hours, unless defeated first.
Mercenary ranks/cost:
mercenary grunt – 500 riln per
mercenary thug – 1000 riln per
mercenary tough – 1500 riln per
mercenary muscle – 2000 riln per
mercenary escort – 3000 riln per
mercenary guard – 4000 riln per
mercenary sentinel – 5000 riln per
1 rank = 1 grunt
5 ranks = up to 2 grunts
10 ranks = 1 thug or 2 grunts
15 ranks = 2 thugs or 2 grunts
20 ranks = 1 tough or 2 thugs or 3 grunts
25 ranks = 2 tough, or 2 thugs, or 3 grunts
30 ranks = 1 muscle or 2 tough, or 2 thugs, or 3 grunts
35 ranks = 2 muscle 2 tough, or 2 thugs, or 3 grunts
40 ranks = 1 escort/2 muscle/2 tough/2 thugs/4grunts
45 ranks = 2 escorts… etc.
50 ranks = 1 guard … etc
60 ranks = 2 guard… etc
75 ranks = 1 sentinel … etc.
100 ranks = 2 sentinel … etc
150 ranks = 3 sentinels
200 ranks = ?
(New releases possible as needed.)
Collins just went north, followed by a mercenary sentinel.
Collins just arrived, followed by a pair of mercenary sentinels.
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~Gem Cutting Guild Skill~
(Term for stone cutting is ‘Lapidary’)
Types: Tumbling, Cabochon Cutting, Faceting
Tumbling: uncut gemstones are placed in the tumbler, the process smoothes them overtime.
Cabochon: uncut gemstones are smoothed via a grinder to a rounded top, and flat bottom. Most common type of cut, used to increase value of gems.
Faceted: uncut gemstones are cut to a particular shape and style of cut. Faceting is the style of cutting that has the greatest profit potential.
Cut types: Oval, cushion, shield, brilliant, rose, step, square, baguette, barion, marquis,
Tools:
Gem chisel – used for faceting – most work, highest returns.
Gem grinder – used for creating cabochons, medium work/quality/returns
Gem tumbler – lower returns, but requires less hands on work.
Nouns/Gem types:
Diamond – blue, yellow, none
Sapphire – many types/colors
Ruby
Emerald
Quartz – many types/colors
Turquoise
Many other options…
Final product examples:
A blue diamond cabochon.
A brilliant-cut blue sapphire
A polished piece of turquoise (tumbled)
A marquise-cut ruby
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~Metallurgy Guild Skill~
(Kian’s posts will help a lot with this.)
Basic real life combinations:
Copper + Tin = Bronze
Copper + Zinc = Brass
Iron + Coal + Limestone = Steel
http://en.wikipedia.org/wiki/Steel#Ancient_steel
Gold + Silver = Electrum
+many more
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~Jewel Crafting Guild Skill~
Skill level unlocks more customizable options.
Nouns:
Signet
Ring
Band
Necklace
Buckle
Neck chain
Brooch
Earrings
Bracelet
Anklet
Metals: (based on mining/metallurgy)
Silver
Gold
Copper
Bronze
Brass
Steel
Iron
Gems:
Based on Gem-cutting skill development.
Process:
Necklace, Neck chain:
Molten metal poured into mold for links..
Or, beads are created of various metals. Strung on a strand of hide/string, or thin chain.
Rings/Bands/bracelets/ brooches
Metal bars are melted down and poured into molds.
Pieces are polished down.
Setting and Gemstone added.
Final product examples:
A silver ring set with an oval-cut pink sapphire.
A fine gold brooch inset with a blue diamond cabochon (gem example earlier)
Buckles:
Molten metal poured into mold
Polished down
Attached to clothing/container/belt “PUT BUCKLE ON BACKPACK” = a backpack with a polished {metal} buckle.” “Works with belts, backpacks, satchels.”
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~Metal Working/Forging Guild Skills~
(This section needs more research/work than the others.)
Bars of metal can be used to be melted into set weapon molds, and then must be forged via blacksmith hammer for strength.
Hilts – created via molding process.
Hafts – crafted from logging via woodworking skill.
Blades/Heads – Depending on the size of the weapon, several bars will need to be smelted together. Once enough metal is collected the shaping begins, the blacksmith heating the metal in the forge, and working it on the anvil via hammer/blacksmith to create the appropriate shape/edge and strength.
Blade and hilt/haft are then fitted together and secured.
Other ideas to develop:
Tanning/Leatherworking
Armor crafting