Making traders more trader-like
Posted: Mon Dec 10, 2012 10:45 pm
Ideas for ways we can make traders be more like actual traders.
Have weekly or monthly caravans show up that only traders have access to, with unique items. Have the inventories change or fluctuate a little each time. They can hoard them to themselves or resell them to others. A good idea would be to have a lot of these be one time use items, so they are in constant demand. Things like special bullets, rare cooking spices and ingredients, rare healing herbs, special fish bait, things like that.
Allow traders to hire wagon drivers who can cart a bunch of commodities from one town to another. The wagon driver would get a cut of the profit and there would be a chance the driver would be waylaid and lose some/all of the commodities, or things like that, to have an element of risk. Players could choose to accompany the wagons and help keep them safe, or try to raid the wagons. Give the mercenaries and templars something to do (guard the wagons), maybe even give them guild points if they accompany a wagon all the way from start to end.
Have special crafting materials that only traders can get, which they can sell to others. I think this might already be the case for a few metals. Add more unique materials that are desirable to others.
Allow traders to pay their way into factions. So a trader could potentially be welcome in all cities, as long as they don't cause trouble in any of them of course or abuse that somehow. They would have to continually supply goods or commodities in order to keep this neutrality, if they stop being useful then they lose the faction benefit.
Allow traders to take contracts of some sort, like say the carpenter in Shadgard needs oak. A trader could take a contract to deliver 50 oak logs, or planks, or whatever, by a certain time. They could acquire the oak however they want. Chop it themselves, pay others to do it, buy it from a market elsewhere and deliver it. As long as the oak gets there, the trader gets paid and gets some guild points. A trader could even fill up a warehouse with stuff just to be ready for opportunities like this.
If you ask me traders should be paying others to do the work, not doing the work themselves, if they really want to known as traders and not laborers.
Have weekly or monthly caravans show up that only traders have access to, with unique items. Have the inventories change or fluctuate a little each time. They can hoard them to themselves or resell them to others. A good idea would be to have a lot of these be one time use items, so they are in constant demand. Things like special bullets, rare cooking spices and ingredients, rare healing herbs, special fish bait, things like that.
Allow traders to hire wagon drivers who can cart a bunch of commodities from one town to another. The wagon driver would get a cut of the profit and there would be a chance the driver would be waylaid and lose some/all of the commodities, or things like that, to have an element of risk. Players could choose to accompany the wagons and help keep them safe, or try to raid the wagons. Give the mercenaries and templars something to do (guard the wagons), maybe even give them guild points if they accompany a wagon all the way from start to end.
Have special crafting materials that only traders can get, which they can sell to others. I think this might already be the case for a few metals. Add more unique materials that are desirable to others.
Allow traders to pay their way into factions. So a trader could potentially be welcome in all cities, as long as they don't cause trouble in any of them of course or abuse that somehow. They would have to continually supply goods or commodities in order to keep this neutrality, if they stop being useful then they lose the faction benefit.
Allow traders to take contracts of some sort, like say the carpenter in Shadgard needs oak. A trader could take a contract to deliver 50 oak logs, or planks, or whatever, by a certain time. They could acquire the oak however they want. Chop it themselves, pay others to do it, buy it from a market elsewhere and deliver it. As long as the oak gets there, the trader gets paid and gets some guild points. A trader could even fill up a warehouse with stuff just to be ready for opportunities like this.
If you ask me traders should be paying others to do the work, not doing the work themselves, if they really want to known as traders and not laborers.