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Trading Masteries
Posted: Sun Dec 09, 2012 11:21 am
by Nootau
Seeing as most, if not all, other 'Mastery' Guild abilities require 1000, will the Trader masters be updated to also require 1000 skill rather than 500?
Posted: Sun Dec 09, 2012 12:23 pm
by Rias
We'll be looking over trader abilities and requirements now that the guild is no longer new and the abilities have been released for quite a while, and have been used/tested by many.
Posted: Sun Dec 09, 2012 3:37 pm
by Ardor
To be honest, some of the abilities are boring. Farming and Fishing Mastery both give a flat skillpoint boost and nothing else. Master Lumberjack seems somewhat pointless since there are no masteries for the things you actually do with all that wood.
Edit: Looking over the Masteries again, I believe Leatherworking Mastery could use some higher requirements. It only requires a total of 3 points and 400 skill compared to the 7 points and 500 skill in 2 skills that Mastery: Blacksmithing needs. I thought about adding a skinning mastery but I do not believe something that relies that much on combat goes well with the theme of traders.