An idea, replacement of 'Apprentice Wavebending'?
An idea, replacement of 'Apprentice Wavebending'?
As far as I know, the Shar, the Udemi, and even the Rooks do not have a skill dedicated to being able to access channeling, please correct me if I am wrong. I propose removing 'Apprentice Wavebending' from Utasa and exchanging the ability to 'mesmerize' is no longer a automatic function of channeling 'Wavebending'.
The new ability 'mesmerize' will work similarly to a stealth attack which gives the target a reduced defensive value on the first strike, and the penalty lessons with each following strike that round(currently it only aid the first swing). This will also allow agents to choose if they want the ability to mesmerize targets first or if the other abilities would be more important to their list of skills.
The new ability 'mesmerize' will work similarly to a stealth attack which gives the target a reduced defensive value on the first strike, and the penalty lessons with each following strike that round(currently it only aid the first swing). This will also allow agents to choose if they want the ability to mesmerize targets first or if the other abilities would be more important to their list of skills.
- KianTheArcher
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This has been discussed by us, and abilities have changed since you joined, I think. Currently first rank Utasa can choose between basic training, urban stealth, riposte, and wavebending (if the skill prereqs are met).
Wavebending has both a passive when channeled and an active attack. As far as I know, none of those other magics have that. However, Udemi, at least, can no longer ask for training in aeromancy or druidry without getting a beginning ability that gives it to them.
Once I finish my current project, I have some non-magic abilities in mind for the Utasa so that people can choose more of a non-magic route if they really wanted to.
Wavebending has both a passive when channeled and an active attack. As far as I know, none of those other magics have that. However, Udemi, at least, can no longer ask for training in aeromancy or druidry without getting a beginning ability that gives it to them.
Once I finish my current project, I have some non-magic abilities in mind for the Utasa so that people can choose more of a non-magic route if they really wanted to.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
Aeromancy comes with windreading, which then gives them a passive and active ability.
Druidry comes with tangle root. If I remember correctly, druidry has no active cast ability, but a herbalism boost to passive channeling, so with root, it has an active and a passive.
Druidry comes with tangle root. If I remember correctly, druidry has no active cast ability, but a herbalism boost to passive channeling, so with root, it has an active and a passive.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
- KianTheArcher
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Isn't that what I said?
I forgot about commune, but I see that as an inherently RP verb, since ESP is much more powerful.
Just to be clear: at this point I don't see myself giving druidry a raw cast with combat implications, and if I do, it will be it's own ability for Udemi that will be a prereq for tangle root.
I forgot about commune, but I see that as an inherently RP verb, since ESP is much more powerful.
Just to be clear: at this point I don't see myself giving druidry a raw cast with combat implications, and if I do, it will be it's own ability for Udemi that will be a prereq for tangle root.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
- KianTheArcher
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- Joined: Fri Aug 19, 2011 10:01 am
Wavebending doesn't directly check against dodge does it? Any insight into how the defense is calculated?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
[quote=Acarin]Any insight into how the defense is calculated?[/quote]I would like to know how it works as well. It works often against Infested close to my numbers but much less when combating higher rolling NPCs and players. Will it change as my skills change? Is it based on my wavebending rather than my dodge?