More thoughts on elemancy utility
Posted: Wed Jan 20, 2016 10:16 pm
So, I've always felt that elemancy was wonderously versatile depending on a characters imagination and skill at patterns, so here's just a few more ideas!
Aero-Dash: same concept of aerojump, except used to make a sort of short distance "extended step" at high speed. Uses are many, varying from momentary dodge skill buff upon use, to extreme bonus to engaging or disengaging from a fight when used for such, to quick room to room travel (assumed to be a vast number of chained dashes, extremely draining.)
Destruction of buildings over time, among other things: trees can easily crumble concrete if a root can get into a small crack and force it wider over time. Same principle, conjuring a small clop of densely packed dirt into an even smaller crack, over and over under the structure simply crumbles.
Cinders: burn small items into ash with a quick burst of extremely hot flame if they are flammable at all.
Mudsuit: takes a lot of power and a lot of skill, but allows the ability to temporarily create a coating of dense dirt all over your body. Combat rolls are reduced cause it's so hard to move around in, increasing encumberance level by ALOT, decreases damage taken less efficiently for its weight in armor, and only lasts as long as you can channel it. Ability to cast through.
Give more ideas! I gotta sleep.
Aero-Dash: same concept of aerojump, except used to make a sort of short distance "extended step" at high speed. Uses are many, varying from momentary dodge skill buff upon use, to extreme bonus to engaging or disengaging from a fight when used for such, to quick room to room travel (assumed to be a vast number of chained dashes, extremely draining.)
Destruction of buildings over time, among other things: trees can easily crumble concrete if a root can get into a small crack and force it wider over time. Same principle, conjuring a small clop of densely packed dirt into an even smaller crack, over and over under the structure simply crumbles.
Cinders: burn small items into ash with a quick burst of extremely hot flame if they are flammable at all.
Mudsuit: takes a lot of power and a lot of skill, but allows the ability to temporarily create a coating of dense dirt all over your body. Combat rolls are reduced cause it's so hard to move around in, increasing encumberance level by ALOT, decreases damage taken less efficiently for its weight in armor, and only lasts as long as you can channel it. Ability to cast through.
Give more ideas! I gotta sleep.