Roleplaying and Elemancy
Posted: Wed Mar 12, 2014 9:14 am
(Just registered! Hooray!)
Hi, first post. I play Sozin, a pyromancer (yes, inspired by Avatar, but I took the warning to keep everything CLOK related seriously!) who's kind of a serious guy who studies a lot, so he hangs out with the Headmistress a lot, but has (near insanity levels of) fun when he's fighting.
I read somewhere on the forum that "What the elemancer does is present a pattern and infuse their will to make that pattern be, and the "ambient matter" in turn will accommodate by forming into that pattern. Once the elemancer stops channeling their will, the ambient matter particles kind of go "Hang on, why were we doing that, again?" and the conjuration disassembles as the matter reverts back to its ambient state - hence why elemental conjurations dissipate once channeling has ceased."
So pyromancy seems to be very science based, utilizing "conjuring" patterns and modified patterns to make the conjured water, fire, air, or earth follow certain paths.
Will it be possible to submit ideas for patterns to be used?
RP Question:
Aside from mechanically being able to conjure fireballs in battle, is it also possible to manipulate fire in an RP way outside of battle? For example, if I were to channel pyromancy, can I RP manipulating it outside of battle? (Juggling a fireball, or exercises in pyromancing such as making my mage candle flare brighter.)
Part of what I do is I've been incorporating things like the mage candle into my roleplay, pretending it's reinforcing my magic. Is this allowed, even though it's not mechanically reinforcing my magic? As in, if it's not mechanically enforced, should I not do it?
Hi, first post. I play Sozin, a pyromancer (yes, inspired by Avatar, but I took the warning to keep everything CLOK related seriously!) who's kind of a serious guy who studies a lot, so he hangs out with the Headmistress a lot, but has (near insanity levels of) fun when he's fighting.
I read somewhere on the forum that "What the elemancer does is present a pattern and infuse their will to make that pattern be, and the "ambient matter" in turn will accommodate by forming into that pattern. Once the elemancer stops channeling their will, the ambient matter particles kind of go "Hang on, why were we doing that, again?" and the conjuration disassembles as the matter reverts back to its ambient state - hence why elemental conjurations dissipate once channeling has ceased."
So pyromancy seems to be very science based, utilizing "conjuring" patterns and modified patterns to make the conjured water, fire, air, or earth follow certain paths.
Will it be possible to submit ideas for patterns to be used?
RP Question:
Aside from mechanically being able to conjure fireballs in battle, is it also possible to manipulate fire in an RP way outside of battle? For example, if I were to channel pyromancy, can I RP manipulating it outside of battle? (Juggling a fireball, or exercises in pyromancing such as making my mage candle flare brighter.)
Part of what I do is I've been incorporating things like the mage candle into my roleplay, pretending it's reinforcing my magic. Is this allowed, even though it's not mechanically reinforcing my magic? As in, if it's not mechanically enforced, should I not do it?