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Magic skills now require effort

Posted: Mon Sep 05, 2011 10:00 am
by Rias
Castable magic skills (pyromancy, sorcery, etc.) now require striking a target that provides at least some challenge in order to skill up. Aiming these casts will likely soon switch to being based on the related magic skill rather than the general "spell aiming".

Posted: Mon Sep 05, 2011 4:58 pm
by Rithiel
This appears to be broken at the moment. It will be addressed.

Posted: Mon Sep 05, 2011 10:47 pm
by Rias
Fixed.

Posted: Wed Apr 11, 2012 1:44 pm
by Reynard
What is meant by "some challenge"? I get Druidry experience even when I cast Tangle Root on targets with 0 Dodge. Or does this only apply to Marksmanship-based spells?

Posted: Wed Apr 11, 2012 1:52 pm
by Rias
With Druidry, we're still trying to determine how best to base its skillgain, so it's a flat number at the moment.