Concerning Non-Combat Skillgains
Posted: Wed Oct 09, 2013 7:28 am
A popular topic in the magic department recently seems to be getting a way to build magic skills through non-combative means. The argument that has been made to support it (mainly concerning Elemancers) is that the guild is a scholarly one, and as such there should be ways other than combat to raise your skills. I agree with this somewhat, but I still find it hard to support. The main reason I oppose this idea is same as why the GMs wouldn't simply add in a way to gain skill outside of combat without adding in something to mix it up: if something has no risk or danger, and cannot fail, it will be abused. Besides, with no challenge, how would you learn anything? It'd be like going to class to listen to someone talk about a subject, then taking a test over it without having taken any notes or studied a single thing. You wouldn't learn anything, except that the class is awful. Another issue: Rooks are defined as a guild of scholars looking to further their knowledge of life and death through the manipulation of nether. If the University had means of gaining skill without combat, The Parlour would need a means as well, since they are essentially two sides of the same coin. I can already hear the complaints of how Rooks would need to be nerfed due to nether and cryomancy being easily brought up to a high level without any combat.
Basically, the problem with non-combat skillgain is the same problem that exists in other skills as well, not just magic: people seem to forget about RP when it comes to skills. If a means of peacefully building skill were implemented, people would have to use it according to their character's personality. If an Elemancer wants to learn solely outside of combat, he/she should be terrified or disgusted by the thought of ever using their skills to harm another living thing, even in self-defense. If someone just wants to use their skills in combat to protect themselves, they should go out and fight just as often as they study or more often, to actually gain knowledge of how to use what they know in a real situation. If they want to become a powerful mage who is a force to be reckoned with, they should hardly study at all at first, then move on to solely building skill through combat. The same goes for anyone who uses magic. I just don't see enough self-control when it comes to building skills based on your character to believe that it would be used in the way that it should be.
Okay, that's the end of my rant. Thank you for reading, and let me know what your opinions are.
Basically, the problem with non-combat skillgain is the same problem that exists in other skills as well, not just magic: people seem to forget about RP when it comes to skills. If a means of peacefully building skill were implemented, people would have to use it according to their character's personality. If an Elemancer wants to learn solely outside of combat, he/she should be terrified or disgusted by the thought of ever using their skills to harm another living thing, even in self-defense. If someone just wants to use their skills in combat to protect themselves, they should go out and fight just as often as they study or more often, to actually gain knowledge of how to use what they know in a real situation. If they want to become a powerful mage who is a force to be reckoned with, they should hardly study at all at first, then move on to solely building skill through combat. The same goes for anyone who uses magic. I just don't see enough self-control when it comes to building skills based on your character to believe that it would be used in the way that it should be.
Okay, that's the end of my rant. Thank you for reading, and let me know what your opinions are.