Sorry if I necromanced this thread from the dead.
"It's dangerous out there, here, take this"
A monk being able to craft spirit candles would be something fun to do in my opinion. Maybe something to help fend off threats while traveling the wilderness. Well, everytime a brigand or wolf tries to approach, it will flare cutting the candle's duration so people won't use it as a crutch for survival, but just a safeguard.
Another fun idea I think would be a task to make scraps of cloth for poultices and bandages.
To encourage rp with monks, a moralle bonus aura that they can activate, especially for those times when everyone are just doing their own thing. It could be an insentive, though with monk's ability to regen stamina, not sure how useful this will be.
Light enchanted bandages. shove it on a badly wounded limb and it will work as spirit augmentation... but since J specifically mentioned about making spirit augmentation to keep monks in demand, still another idea I'm not sure will be useful...
With that said, I would wish to make a monk one day... but as many people know... I have so many chars already.
Monks under review
Re: Monks under review
I have popped back into existence, but not sure if I will stick with my monk. I guess it will see if things have changed for the better.
((DEV Rias)) gets tackled by angry librarians and thrown out of the library, managing to get out a muffled "Remember me!" before he's gone.
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."
Re: Monks under review
As the most active monk right now and one who quit Clok years ago.
I don't think it's about the guidelines. I think it is about what does a monk do when everyone else is out grinding and there is no roleplay to be found. It is so discouraging to try for hours to find roleplay, and eventually you get board of your hobbies or crafting that you can do. When that happens then what? I honestly feel like much of the playerbase just wants monks around for healing then dash right back off to get bloody again. This is how it has always felt to me. So in answer how do they become more interesting... more roleplay opportunities big and small. Maybe monks can help run the orphanage, or teach children or something, so even if you are just roleplaying with yourself to an empty room, there is still something. Other than that I don't know what to suggest right now.
I don't think it's about the guidelines. I think it is about what does a monk do when everyone else is out grinding and there is no roleplay to be found. It is so discouraging to try for hours to find roleplay, and eventually you get board of your hobbies or crafting that you can do. When that happens then what? I honestly feel like much of the playerbase just wants monks around for healing then dash right back off to get bloody again. This is how it has always felt to me. So in answer how do they become more interesting... more roleplay opportunities big and small. Maybe monks can help run the orphanage, or teach children or something, so even if you are just roleplaying with yourself to an empty room, there is still something. Other than that I don't know what to suggest right now.
((DEV Rias)) gets tackled by angry librarians and thrown out of the library, managing to get out a muffled "Remember me!" before he's gone.
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."