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Thaumaturgy Gains

Posted: Wed May 23, 2018 10:43 am
by Kiyaani
Would it be possible to review the thaumaturgy gains for templar on high energy-cost abilities? These are the only way we can improve thaumaturgy skill past a certain point and there are no low energy-cost or auto-cast alternatives we can use.

Re: Thaumaturgy Gains

Posted: Wed May 23, 2018 11:37 am
by Shainar
I like this idea, and it could even be applied to a lot of other high energy spells. The higher energy costs make sense as a limiting factor so the spells aren't overused, since they're more powerful, but it would be great to get more gains as a result, particularly in the case of Templar when there's no other option available to improve the skill (Thaumaturgy, once healing no longer gives gains).

Re: Thaumaturgy Gains

Posted: Wed May 23, 2018 2:21 pm
by Shainar
From the development log:
Spear of Light will now grant 100% more thaumaturgy skill and Sun Disc will now grant 150% more. -- Jirato 16:03, 23 May 2018 (EDT)
Thank you!

Re: Thaumaturgy Gains

Posted: Wed May 23, 2018 2:23 pm
by Jirato
Will keep an ear open for feedback, if we need to go higher, might be willing. Lets give this a try for a short while first though.

Re: Thaumaturgy Gains

Posted: Thu May 24, 2018 8:13 am
by Kiyaani
Thanks for looking into this so quickly! I guess I should have asked ages ago ;) I'll play around with it, but I'm not generally very good at judging these kinds of things so I wouldn't be able to really say if it needed more adjustment or not. I just felt it was initially low. I definitely appreciate the update and the willingness to look into it further if necessary.