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Chants Adjustments

Posted: Wed Dec 16, 2015 11:00 pm
by Alexander
I have two requests regarding chants.

The first is regarding Chant: Clarity, which sees overlap with Resolve, has no secondary effect in addition to skill boosts as the others chants do, and is of little practical use to a Templar as it currently stands on its own. A requested addition would be to allow this chant to be used while under the effects of mind-altering effects in order to break them. For instance, if one is suffering a mesmerization, this chant would break the effect. This could come at a significant added energy cost in these scenarios, as well as roundtime if the Templar himself is under the effect.

The second is a request to merge some of the chant abilities. There are currently five, as I count them: Lightbearer, Resolve, Courage, Zeal, and Clarity. This takes up a significant amount of ability slots which are now limited. Considering the fact that, with the exception of Zeal, only one chant may be active at a time with a 60-second cooldown period, and cannot be cancelled prematurely in order to apply a new one in times of tactical need, perhaps some of the chants could be merged into a single ability in order to preserve precious limited ability slots.

Re: Chants Adjustments

Posted: Thu Dec 17, 2015 6:46 am
by ydia
The way you describe it, sounds reasonable to me.

Re: Chants Adjustments

Posted: Thu Dec 17, 2015 6:50 am
by Kunren
I dunno, having never played a Templar, but the current system seems fine to me. Nothing saying you have to get ALL the chants, especially if only one can be active at a time and some are lacking in utility. I'd take the most generally advantageous few, then have some ability slots open for whatever you want your character to have some outside skill in-whether that be swordsmanship or crafting or maybe a gun or some such.

Re: Chants Adjustments

Posted: Thu Dec 17, 2015 8:07 am
by Rias
I did have plans to reduce all the Chants into a single general Chant ability and different books or scrolls be required to perform the different chants, for what it's worth. I'll see if I posted about it somewhere.

Re: Chants Adjustments

Posted: Thu Dec 17, 2015 8:12 am
by Rias
Here it is:
Rias wrote: I am considering shuffling and combining some stuff like this. The Templar chants, for instance, will likely be combined into a single Sacred Chant ability, and there will be a new mechanic to determine how and when different specific chants can be used. Suggestions on this topic are welcome.
(Source: viewtopic.php?f=6&t=5005&p=26934#p26934)

I never got around to it, but I thought it'd be pretty cool, and yeah, it'd address the several ability points required issue, when many of the chants are admittedly lackluster (particularly Courage and Clarity) or highly situational (Courage and Clarity again, as well as Lightbearer).

Re: Chants Adjustments

Posted: Thu Dec 17, 2015 6:21 pm
by ydia
go Rias!

Re: Chants Adjustments

Posted: Wed Jan 06, 2016 12:30 pm
by Jirato
The Templar abilities Chant: Clarity, Chant: Courage, Chant: Resolve, Chant: Lightbearer, and Chant: Zeal have been removed and replaced with a new s
ingle 'Sacred Chants' ability that unlocks all five chants, but may require additional skill checks for some of the harder to use (Zeal and Lightbearer) chants.

The old abilities have been automatically removed and ability points have been refunded.

Re: Chants Adjustments

Posted: Wed Jan 06, 2016 12:38 pm
by Kiyaani
Thanks!

Re: Chants Adjustments

Posted: Tue Jan 19, 2016 11:23 pm
by Alexander
A belated but very sincere thanks for this update.

Re: Chants Adjustments

Posted: Wed Feb 17, 2016 2:47 pm
by Shainar
Thanks for this! I think some ability prerequisites need to be updated, though. Some are showing "chant_resolve" among the prerequisites. I bugged it in-game but am posting here in hopes of a quicker resolution, so I can get those abilities soon.

Re: Chants Adjustments

Posted: Wed Feb 17, 2016 3:08 pm
by Jirato
Fixed! Thanks for reporting it.