Supply Shop
Posted: Mon Oct 03, 2011 10:31 pm
The only item currently in stock within our supply shop is the book of scripture (which I am grateful for - I keep mine with me at all times). I thought I might suggest a few other items.
Holy Candle/Torch: Light sources that never go out, but only work if the holder knows thaumaturgy. Redundant considering Templar have the Guiding Light ability, so perhaps some effect could be added to these items. The torch could do Light as well as fire damage when striking. Perhaps these items could have some type of minor recovery effect on all people present (with the exception of nethrim, and possibly sorcerers), such as a chance every X seconds for an extra +1 to energy recovery (nethrim would lose energy on such an event).
Taking the concept of the torch further, I think a type of holy torch based on the design of a mace would be an excellent in-theme weapon for the Templar, seeing as they honor Serafina, who is known as the Torch-Bearer. Having suggested this, I regret not training in hafted weapons.
Holy Water: Could be applied to bandages for increased first aid healing rates and infection cleansing (assuming such a thing is ever implemented), thrown at nethrim for an acid-like effect and damage over time (think Castlevania), quaffed for a quick burst of energy (say +20, it would likely require some sort of cooldown period before being able to be used again), and applied to any weapon for temporary damage bonus against nethrim. The throwing effect wouldn't be useful for many Templar, since I doubt many would have training in marksmanship or Throw Weapon, but it would be an interesting effect nonetheless, and a Templar could pass some over to an ally to throw.
Iron horeshoes: A Templar's mount shod with these would naturally do extra damage to nethrim when kicking or trampling them, due to the nethrim's susceptibility to iron.
Netherbane Whip: Again thinking of Castlevania. This would be a weapon for the non-traditional Templar. I read elsewhere on the BBS that while metals resist enchantment, organic materials are retentive to enchantment. The whip, being one of the few weapons not making use of metal or other dense, solid materials, would take advantage of this. Having been heavily infused with thaumaturgy, and perhaps also soaked in holy water, the whip would do a large amount of Light damage to nethrim, though it would remain a normal whip against other foes. This is a stretch, but I believe it would be an interesting use for what appears to be a neglected weapon type (and a nod to a great game franchise!). I suppose this would belong in the armory, and not the supply shop. It appears I have wandered away from the utility items.
Another book, such as a book of chants, that would grant brief, minor skill boosts to applicable skills. For instance, a chant about the Templar's dedication to protecting the weak would grant a 5% boost to Shield Use and Armor Use for one minute.
I will post more suggestions as they come to me, unless there are no plans to expand the supply shop.
Holy Candle/Torch: Light sources that never go out, but only work if the holder knows thaumaturgy. Redundant considering Templar have the Guiding Light ability, so perhaps some effect could be added to these items. The torch could do Light as well as fire damage when striking. Perhaps these items could have some type of minor recovery effect on all people present (with the exception of nethrim, and possibly sorcerers), such as a chance every X seconds for an extra +1 to energy recovery (nethrim would lose energy on such an event).
Taking the concept of the torch further, I think a type of holy torch based on the design of a mace would be an excellent in-theme weapon for the Templar, seeing as they honor Serafina, who is known as the Torch-Bearer. Having suggested this, I regret not training in hafted weapons.
Holy Water: Could be applied to bandages for increased first aid healing rates and infection cleansing (assuming such a thing is ever implemented), thrown at nethrim for an acid-like effect and damage over time (think Castlevania), quaffed for a quick burst of energy (say +20, it would likely require some sort of cooldown period before being able to be used again), and applied to any weapon for temporary damage bonus against nethrim. The throwing effect wouldn't be useful for many Templar, since I doubt many would have training in marksmanship or Throw Weapon, but it would be an interesting effect nonetheless, and a Templar could pass some over to an ally to throw.
Iron horeshoes: A Templar's mount shod with these would naturally do extra damage to nethrim when kicking or trampling them, due to the nethrim's susceptibility to iron.
Netherbane Whip: Again thinking of Castlevania. This would be a weapon for the non-traditional Templar. I read elsewhere on the BBS that while metals resist enchantment, organic materials are retentive to enchantment. The whip, being one of the few weapons not making use of metal or other dense, solid materials, would take advantage of this. Having been heavily infused with thaumaturgy, and perhaps also soaked in holy water, the whip would do a large amount of Light damage to nethrim, though it would remain a normal whip against other foes. This is a stretch, but I believe it would be an interesting use for what appears to be a neglected weapon type (and a nod to a great game franchise!). I suppose this would belong in the armory, and not the supply shop. It appears I have wandered away from the utility items.
Another book, such as a book of chants, that would grant brief, minor skill boosts to applicable skills. For instance, a chant about the Templar's dedication to protecting the weak would grant a 5% boost to Shield Use and Armor Use for one minute.
I will post more suggestions as they come to me, unless there are no plans to expand the supply shop.