(Ideas) New for Templar abilities
(Ideas) New for Templar abilities
Unyielding Steward
The templar is able to guard one additional charge.
Nirvana
A nether creature is set into a daze as they are entranced with a vision of harmony of the creatures concept of a perfect place for it. This results in as same effect after a living creature being sap.
Judgment
Nether creatures in the room suffer a penalty to their skills do to a charge of thumaturgy running though their bodies, trying to shackle their form.
The templar is able to guard one additional charge.
Nirvana
A nether creature is set into a daze as they are entranced with a vision of harmony of the creatures concept of a perfect place for it. This results in as same effect after a living creature being sap.
Judgment
Nether creatures in the room suffer a penalty to their skills do to a charge of thumaturgy running though their bodies, trying to shackle their form.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
- Toukoilija
- Member
- Posts: 18
- Joined: Thu Sep 15, 2011 8:52 am
Form of a Crusader
Concept:
The Templar calls for the divine powers to sustain hir through the long crusade against the darkness.
Mechanical Notes:
Increase to the Templar's passive energy recovery, maybe some health regen boost too?
Simple!
Alternatively, perhaps make it a passive ability?
Concept:
The Templar calls for the divine powers to sustain hir through the long crusade against the darkness.
Mechanical Notes:
Increase to the Templar's passive energy recovery, maybe some health regen boost too?
Simple!
Alternatively, perhaps make it a passive ability?
Last edited by Toukoilija on Fri Sep 16, 2011 8:12 am, edited 1 time in total.
Pyromancer Ameris the Amicable Applier of Pure Fiery Fooz
The Torchbearer's Body
Hardening not only his mind but his body, the Templar shakes free from the trappings of a Nethrim and resists their corrupting powers.
The Templar's body becomes resistant to frost (damage becomes --) and nether (damage becomes -!) based damage and snares.
Prerequisite Abilities
• Halo
Prerequisite Skills
• Thaumaturgy (250)
Hardening not only his mind but his body, the Templar shakes free from the trappings of a Nethrim and resists their corrupting powers.
The Templar's body becomes resistant to frost (damage becomes --) and nether (damage becomes -!) based damage and snares.
Prerequisite Abilities
• Halo
Prerequisite Skills
• Thaumaturgy (250)
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
[quote=Reynard]
Also: iron protects against cold? o_O[/quote]
Oh, no. Just sorcery, but heavy armor in general still helps against cold.
And Templars really have no reason not to wear heavy armor, they've got several abilities which make wearing it much easier, and like Nootau said, they can cast quite effectively in it.
Also: iron protects against cold? o_O[/quote]
Oh, no. Just sorcery, but heavy armor in general still helps against cold.
And Templars really have no reason not to wear heavy armor, they've got several abilities which make wearing it much easier, and like Nootau said, they can cast quite effectively in it.
No longer GMing for CLOK.
[quote=Nootau]Reynard, they have a Ability to allow you to channel in plate :-)[/quote]
Oh, I thought it just reduced the failure rate. I assumed that having three channels open while wearing fullplate would be difficult, instead of downright impossible.
Oh, I thought it just reduced the failure rate. I assumed that having three channels open while wearing fullplate would be difficult, instead of downright impossible.
-> put meat in pan
You can't put anything inside the pants.
You can't put anything inside the pants.