Minor Beacon update

Protecting those who can't protect themselves and keeping evil at bay.
User avatar
hadesfire
Member
Posts: 205
Joined: Sat Aug 11, 2012 5:25 pm

Post by hadesfire »

All those things are right, but The templar has increased effectiveness on the mount with trample and mounted charge, the rook doesn't, Minions won't need a whole spear of light or sun disc because they are half of the Rooks abilities, and half the templars, which means it is easily killed, zeal is another weapons ability, in this scenario, since martyr is on a timer and ice barbs break, and nethrim attacks aren't as effective, I believe the templar has the advantage.
Last edited by hadesfire on Sat Oct 13, 2012 6:27 pm, edited 1 time in total.
User avatar
Nootau
Member
Posts: 912
Joined: Mon Aug 15, 2011 7:53 am

Post by Nootau »

'Minions won't need a whole spear of light or sun disc because they are half of the Rooks abilities' What does this even mean?

Also Ice Barbs do break.. I have never seen armor break within one fight.

Zeal is a combat ability I over looked, thanks for mentioning it. Though, nethrim attacks are weakened, cryomatic enhanced melee attacks shouldn't be.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
User avatar
hadesfire
Member
Posts: 205
Joined: Sat Aug 11, 2012 5:25 pm

Post by hadesfire »

Minions have a skill capacity of half that of the sorcerer who summoned it, therefor it would half the skills of the templar, because the sorcery and templar are evenly matches, and while armor may not break, ice barbs do,l so that bonus doesn't last forever. Sorry about this mess I call typing, sleeping medicine is kicking in.
Last edited by hadesfire on Sun Oct 14, 2012 10:50 am, edited 1 time in total.
User avatar
Rias
DEV
Posts: 6190
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Post by Rias »

Don't forget guaranteed Light damage flares on melee with Serafina's Blessing when channeling thaumaturgy. Coupled with Zeal (higher chance of shield bash, chance to get multistrikes with primary weapon even when holding a shield in off hand) that's bye bye to nethrim and some serious extra damage to tainted folk.
The lore compels me!
User avatar
Troy
Member
Posts: 23
Joined: Fri Oct 12, 2012 9:27 am

Post by Troy »

I'm glad I was able to spark some discussion.

The intent behind my idea wasn't to make it a "Templar Win" button, but I do think it would be quite powerful against Netherim, or someone Tainted.

I also wanted to have it come at great personal sacrifice. I imagine that the Templar could/should even fall unconscious if they were already tired or weak and then tried to pull off a Major Beacon.
User avatar
KianTheArcher
Member
Posts: 541
Joined: Fri Aug 19, 2011 10:01 am

Post by KianTheArcher »

It might be fair to incur skill penalties as well, in a similar manner that Soul Beacon does, if it's a particularly powerful ability.
Morgoth, I cried
All hope is gone but I swear revenge
Hear my oath
I will take part in your damned fate
User avatar
Acarin
Member
Posts: 1034
Joined: Mon Nov 14, 2011 5:06 pm

Post by Acarin »

[quote=Nootau][quote=Acarin]Just to comment on this... We keep discussing being tainted as if it is a choice. In many cases it is not. One of the great things about this game is that we're not always given the choice. Sometimes greatness (or less than greatness) is thrust upon us.[/quote]Can you explain what your 'many cases' are even referring to?[/quote]

It's refering to individuals who became tainted without being given the choice.

Unfortunately I cannot give more details. This may be a game secret and I don't want to spoil it for anyone or step on any toes. A GM can feel free to comment on this though.
Last edited by Acarin on Fri Oct 19, 2012 10:56 am, edited 1 time in total.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
User avatar
Rias
DEV
Posts: 6190
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Post by Rias »

Tainting can indeed occur automatically rather than by choice.
The lore compels me!
User avatar
Acarin
Member
Posts: 1034
Joined: Mon Nov 14, 2011 5:06 pm

Post by Acarin »

Just curious on how shadow orb would interact with minor bacon. Would it negate some of the bonuses as it should be rapidly absorbing the light being generated? Does the light increase stack with a halo (if both can be run at once)?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
User avatar
KianTheArcher
Member
Posts: 541
Joined: Fri Aug 19, 2011 10:01 am

Post by KianTheArcher »

I'd imagine that because thaumaturgy is supposed to be able to overcome nether, that the shadow orb shouldn't be able to handle the light put off by any thaumaturgic source. But that's just my two cents.
Morgoth, I cried
All hope is gone but I swear revenge
Hear my oath
I will take part in your damned fate
User avatar
Acarin
Member
Posts: 1034
Joined: Mon Nov 14, 2011 5:06 pm

Post by Acarin »

I think it was posted somewhere before that a shadow orb will actually absorb the light from a halo due to the extreme density of the nether in the orb... and that orbs are sufficient to extinguish the light from multiple sources including thaumaturgic sources...I think it's the only example of nether trumping thaum, although indirectly. So I don't think thaumaturgy burns orbs away if it's just absorbing the light. Light is just that... photons/waves...

Which brings me to the question: What makes thaumaturgic light different from other light? Is it a special wavelength? I wouldn't think so as it's obviously in the visible spectra (and probably across the entire spectra since it seems as if it's the color of daylight or more "golden") and also the IR spectra (due to it's warming effects). I imagine it doesn't make it far into the UV spectra as that could possibly have a detrimental impact on those exposed (Lae's been spreading malignant melanoma with her healing!)

Is there another thaumaturgical "substance" behind it? We have a pretty good idea about what nether is but this hasn't really been addressed. If it's just light and nothing else then what distinguishes it from light produced by other sources and what causes such profound effects? I'd be interested in learning more about it.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
User avatar
Isiaa
Member
Posts: 338
Joined: Fri Aug 12, 2011 1:59 pm

Post by Isiaa »

Change of medium? Special photons? The force of the soul behind the light? Possibly some trace left by some god in people that allows them to inherently manipulate light by saturating it with the gods essence? Any of these viable in some way?
User avatar
Nootau
Member
Posts: 912
Joined: Mon Aug 15, 2011 7:53 am

Post by Nootau »

Another question, if shadow orb absorbs small sources of light, can a Elemancer increase how much light he creates through pyromancy by increasing the size of his candle or the flames wrapping around him when using fire aspected shields to combat the darkness?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
User avatar
Rias
DEV
Posts: 6190
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Post by Rias »

Shadow Orb isn't a case of nether trumping thaumaturgy, though it can absorb some of the resulting light of a halo or beacon, etc. without getting burned away.

The basic nature and composition of thaumaturgy isn't fully understood. This is due largely to the fact that thaumaturgy is not wielded via knowledge of the energy/substance/whatever-you-believe-it-is itself, but sheerly via channeling one's own discipline, compassion, and interpretation of one's inner soul. You could say thaumaturges are far less scholarly about it than other channelers would be, in general, since its practitioners are by definition more interested in using thaumaturgy to help their fellow man rather than study its properties. This isn't to say studies have never been made (I'm sure some people have tried), but nothing particularly conclusive has been discovered on the subject. It's more or less unique and anomolous.

The most common belief is that thaumaturgy or one's "Inner Light" is a manifestation of one's own spirit or soul that works by somehow interacting with the spirit or soul of those it comes in contact with. The visible light, warmth, and its effects on nether are considered by some to be by-products. Fire, lightning, bioluminescence - all these things give off light, but are not light themselves.
The lore compels me!
Gruff
Member
Posts: 60
Joined: Thu Aug 22, 2013 5:38 am

Re: Minor Beacon update

Post by Gruff »

What happens if a Templar becomes Tainted? Does the light protect him or is he still vulnerable to it?
User avatar
Rias
DEV
Posts: 6190
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Minor Beacon update

Post by Rias »

Taint and thaumaturgy don't coexist well, if that's what you're wondering. If a Templar has become tainted, he's beyond protecting from such at that point, isn't he? Thaumaturgic light does protect, to a degree, from taint and nether. If the thaumaturge was willingly accepting or taking the taint upon himself, or subjecting himself to it on purpose, his light wouldn't protect him. Then we get to the previously-mentioned thaumaturgy and taint not coexisting well - a tainted thaumaturge is an impossibility.
The lore compels me!
User avatar
Acarin
Member
Posts: 1034
Joined: Mon Nov 14, 2011 5:06 pm

Re: Minor Beacon update

Post by Acarin »

Rias wrote:Taint and thaumaturgy don't coexist well, if that's what you're wondering. If a Templar has become tainted, he's beyond protecting from such at that point, isn't he? Thaumaturgic light does protect, to a degree, from taint and nether. If the thaumaturge was willingly accepting or taking the taint upon himself, or subjecting himself to it on purpose, his light wouldn't protect him. Then we get to the previously-mentioned thaumaturgy and taint not coexisting well - a tainted thaumaturge is an impossibility.
Definitely ... true.
Gruff
Member
Posts: 60
Joined: Thu Aug 22, 2013 5:38 am

Re: Minor Beacon update

Post by Gruff »

Rias wrote:Taint and thaumaturgy don't coexist well, if that's what you're wondering. If a Templar has become tainted, he's beyond protecting from such at that point, isn't he? Thaumaturgic light does protect, to a degree, from taint and nether. If the thaumaturge was willingly accepting or taking the taint upon himself, or subjecting himself to it on purpose, his light wouldn't protect him. Then we get to the previously-mentioned thaumaturgy and taint not coexisting well - a tainted thaumaturge is an impossibility.

Hasn't it been stated that Nether taint isn't always a choice?

What happens to a paladin that becomes involuntarily tainted? Does he lose every thin he's worked for? Is the battle over before it begins? Is it impossible for him to be tainted involuntarily?

This is what I meant by that.
User avatar
Kiyaani
Member
Posts: 999
Joined: Tue Apr 03, 2012 4:35 pm

Re: Minor Beacon update

Post by Kiyaani »

As far as I know you can't pour a bottle of nether down someone's throat and make them become tainted (mostly because that would probably kill them instantly). It's not a disease or contagion. I may be way off base here, but nether taint seems to only happen if your actions have decreased the purity of your soul enough to allow it. So someone who is a knight templar following the practices and guidelines of Serafina should never have to worry about something like this.

Also, I think we may be derailing the topic here. Wasn't this thread about minor beacon?
User avatar
Rias
DEV
Posts: 6190
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Minor Beacon update

Post by Rias »

Kiyaani wrote:someone who is a knight templar following the practices and guidelines of Serafina should never have to worry about something like this.
Ding.
The lore compels me!
Post Reply

Return to “Knights Templar”