Tasks and guild points
Posted: Thu Nov 15, 2018 10:52 pm
Increases in task difficulty don't seem to offer any parallel increase in compensation. Could task payouts be increased for more difficult tasks?
Guild-point grinding is already mind-numbingly tedious, and after a quick look at the wiki, it seems almost everyone else gets paid 2-3x more in riln and guild points than we do per task. I can't really object to small payouts for places like Tarueka and the bog, even if the process is already tedious before the required GPs even really start to ramp. I found it particularly frustrating to discover Headmistress Seren only pays 100 riln and a headpat for making yourself an enemy and potential target of the Dunwyr. Likewise with the meadow, which is really, really far and puts you up against enemies with like 800-1k in hitrolls. I don't remember the exact details of that one, but it sucks. 50-75 GP and some more riln doesn't feel like too much to ask when assigned those locations.
It hardly feels worth it to do the ramped up tasks even when you have the means to do so, but you're still going to slog through the two steps forward one step back task system anyway if you want to advance becaaaauuuse...
Gaining guild points via combat is even more impossibly tedious, and I'm going to model it through math. Ideal guildpoint ratio gained via spellcasting seems to be 50:50 for 1 GP/cast. A decrease in accuracy means an increase in gains, but getting fewer hits over time means fewer GPs over time. This means, according to the law of averages, we are gaining at most around one guildpoint every 10 seconds, or 12 seconds if aiming in the long term. 5-6 guild points is worth roughly one minute. Okay!
Suppose you made the unfortunate mistake of not getting hydromancy first so you can't do tasks. You need 500+250*rank to advance per rank, so going from rank 0 to 5 requires 500+750+1000+1250+1500, or 5000 GP. Assuming we aren't aiming (6 GP per minute), 5000 divided by 6 (splitting 5000 GP into GPs per minute) divided by 60 (conversion into hours) = approximately 14 actual hours of straight grinding, excluding rest times for energy (which are very significant) to get to rank 5 so you can get hydromancy. At rank 10 it takes a little over 8 hours of straight grinding, excluding rest times, to raise up a single rank. These models all assume we have infinite energy and don't have to roam around for new targets, so it's actually extremely generous. My friend was grinding for like a week straight to pick up her second element. Her pyromancy went up from 0 to like 800 during that time. To be perfectly honest, if I hadn't picked up hydromancy and had tasks to baby me through, I would've quit well before then. It was a chore even with the tasks.
If you're looking to grind GP via combat between ranks 10 and 15, the entire stretch of which you get absolutely nothing for, that's a time investment of 48 hours assuming infinite energy, no rests, and immediate target acquisition of appropriate dodginess. Even finding appropriate targets can be rather difficult once you level out of Tarueka's range. I estimate the real time value at around 2-3 weeks.
I think it probably wouldn't be too out of place to just, like... Double or even treble the guild points per hit? It would still take a really long time, but you could sort of reasonably progress instead of staring at 2-3 weeks of on-off grind with no payout between ranks 10 and 15.
Thanks for reading!
Guild-point grinding is already mind-numbingly tedious, and after a quick look at the wiki, it seems almost everyone else gets paid 2-3x more in riln and guild points than we do per task. I can't really object to small payouts for places like Tarueka and the bog, even if the process is already tedious before the required GPs even really start to ramp. I found it particularly frustrating to discover Headmistress Seren only pays 100 riln and a headpat for making yourself an enemy and potential target of the Dunwyr. Likewise with the meadow, which is really, really far and puts you up against enemies with like 800-1k in hitrolls. I don't remember the exact details of that one, but it sucks. 50-75 GP and some more riln doesn't feel like too much to ask when assigned those locations.
It hardly feels worth it to do the ramped up tasks even when you have the means to do so, but you're still going to slog through the two steps forward one step back task system anyway if you want to advance becaaaauuuse...
Gaining guild points via combat is even more impossibly tedious, and I'm going to model it through math. Ideal guildpoint ratio gained via spellcasting seems to be 50:50 for 1 GP/cast. A decrease in accuracy means an increase in gains, but getting fewer hits over time means fewer GPs over time. This means, according to the law of averages, we are gaining at most around one guildpoint every 10 seconds, or 12 seconds if aiming in the long term. 5-6 guild points is worth roughly one minute. Okay!
Suppose you made the unfortunate mistake of not getting hydromancy first so you can't do tasks. You need 500+250*rank to advance per rank, so going from rank 0 to 5 requires 500+750+1000+1250+1500, or 5000 GP. Assuming we aren't aiming (6 GP per minute), 5000 divided by 6 (splitting 5000 GP into GPs per minute) divided by 60 (conversion into hours) = approximately 14 actual hours of straight grinding, excluding rest times for energy (which are very significant) to get to rank 5 so you can get hydromancy. At rank 10 it takes a little over 8 hours of straight grinding, excluding rest times, to raise up a single rank. These models all assume we have infinite energy and don't have to roam around for new targets, so it's actually extremely generous. My friend was grinding for like a week straight to pick up her second element. Her pyromancy went up from 0 to like 800 during that time. To be perfectly honest, if I hadn't picked up hydromancy and had tasks to baby me through, I would've quit well before then. It was a chore even with the tasks.
If you're looking to grind GP via combat between ranks 10 and 15, the entire stretch of which you get absolutely nothing for, that's a time investment of 48 hours assuming infinite energy, no rests, and immediate target acquisition of appropriate dodginess. Even finding appropriate targets can be rather difficult once you level out of Tarueka's range. I estimate the real time value at around 2-3 weeks.
I think it probably wouldn't be too out of place to just, like... Double or even treble the guild points per hit? It would still take a really long time, but you could sort of reasonably progress instead of staring at 2-3 weeks of on-off grind with no payout between ranks 10 and 15.
Thanks for reading!