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Elemancer Ability Rework
Posted: Sun Sep 30, 2018 4:30 pm
by Jirato
Just as a heads up so no one gets blindsided by this, I am currently re-working the Elemancer guild abilities to be more in line with the other guilds which have rank limitations per ability. Unfortunately, with the way Elemancers work, this is going to be really hard to do without forcing an ability reset on all existing Elemancers. This is still a work in progress, but wanted to give a heads up now that it is something that is on the table and will be a possibility in the near future.
Re: Elemancer Ability Rework
Posted: Sun Sep 30, 2018 6:11 pm
by Jirato
So that you have time to prepare and plan your character, this is how the Elemancer abilities will work once this change is implemented (working on it now, but may not get it released tonight).
Elemenacers can study four different schools or elements, Hydromancy, Geomancy, Pyromancy, and Aeromancy. Each of these four schools are split into three abilities, Apprentice, Journeyman, and Master. You may apprentice in all four schools, but may only reach the rank of journeyman in two of them, and mastery in one. This isn't changing.
The base guild rank requirements for apprentice, journeyman, and master abilities in one school is rank 0 (meaning you can learn it the moment you join), rank 5, and rank 15. For each school of elemancy studied, these base requirements for the other schools of elemancy go up +5. For example, if you learn apprentice pyromancy at rank 0, you will not be able to learn geomancy, hydromancy, or aeromancy until rank 5. Once you pick up a second element, say, geomancy, at rank 5, you will not be able to learn aeromancy or hydromancy until rank 10, and so-on.
Overall, the final rank list of abilities for elemancy will look as follows:
0: Apprentice Element 1
1: Compression Pattern
4: Shield Pattern
5: Journeyman Element 1
5: Apprentice Element 2
6: Elemental Severance
8: Multi-Element Weaving
10: Apprentice Element 3
10: Journeyman Element 2
15: Apprentice Element 4
15: Master Element
18: Nova
20: (Hidden Post-Mastery abilities)
Note that the channeling requirement to learn the nova ability will also be going up to reflect its new status as a rank 18 spell. We feel that the nova ability as a whole is quite strong and can be somewhat unbalancing in GM events.
Re: Elemancer Ability Rework
Posted: Sun Sep 30, 2018 7:10 pm
by Jirato
Note that this change is now complete. All but two guilds now have guild rank restrictions on abilities. We'll be addressing the remaining two shortly.