Page 1 of 1

Ability: Shield Pattern (Condensed)

Posted: Fri Apr 20, 2012 9:03 pm
by Nootau
This is the link to Aero Shield's Wiki.
This is the link to Geo Shield's Wiki.
This is the link to Hydro Shield's Topic and Wiki.
This is the link to Pyro Shield's Topic and Wiki.

Posted: Fri Apr 20, 2012 9:05 pm
by Nootau
I have a question about Aero Shield.

Is it supposed give a +10% dodge bonus in addition to a +20point dodge bonus?

Posted: Fri Apr 20, 2012 10:06 pm
by Rias
Correct.

Posted: Wed Apr 25, 2012 11:52 pm
by Nootau
Could you add in a 'disperse' command to release shields without removing a channel? Also allow them to target one element at a time?

ex.
>Pyro
>Hydro
>Channel Shield
Two Shields are currently up
>Disperse Pyro
Pyro Shield drops but pyromancy is still channeled
>Aero
>Channel Shield Aero
Aero and Hydro Shields are currently up
>Disperse
No Shields are up, but three channels are active

Posted: Thu Jan 17, 2013 12:38 pm
by Nootau
Can the Shield costs be removed as channeling has a steady cost now?

Posted: Thu Jan 17, 2013 5:37 pm
by Acarin
I thought it was harder (and required more energy) to maintain a pattern than just simply channeling. Out of curiousity, why do you think the added energy costs should be removed?

Posted: Thu Jan 17, 2013 5:43 pm
by Nootau
The cost was originally put in when when channeling did not cost energy. Now that they do, the cost to maintain shields have doubled.

Posted: Thu Jan 17, 2013 7:09 pm
by Rias
Channeling has always cost energy. Maintaining a shield pattern is supposed to be more taxing than simply channeling.

Posted: Fri Mar 01, 2013 2:41 pm
by Cythen
I think it would make sense to have Air Shield also help the caster stay in position ranged longer.

This would help them be a bit more mobile, and attackers would potentially be fighting a headwind as the shield pushed gusts at them to distract them and keep them at bay.

Edit: Oh, or better yet a passive chance to move back into ranged position while this is active while trancing.

Re: Ability: Shield Pattern (Condensed)

Posted: Wed Oct 16, 2013 6:10 am
by Aerotine
Do you gain skill in the given element while the shield is up?
If not, that's one reason why you might want to remove the added energy cost.
Also, how big is this shield supposed to be? Just point blank, right? It doesn't affect anything unless it attacks you right? Fire, for instance, doesn't do damage to enemies in the room just for being up...it has to actually attempt to hit you. Correct?