Ranged Combat Engagement #13154
Posted: Sun Jan 24, 2016 2:53 am
I don't think this changed while I was away, so ranged combat shouldn't be enough to keep you from leaving a room, right? In the log you'll see that I was never at melee range, that they only attacked me with ranged and actually failed to close to melee, but I couldn't leave until I broke out of the combat engagement.
[Asylum, Hallway] (InUr)
This narrow hallway is in complete disrepair. Wallpaper has been torn from the walls and the floor has several holes in it. Each of the doors that line the hallway are barred with thick dark iron. You have trouble seeing in the low light. There is a thin cloud of fog here. The area is completely silent.
Also here: a translucent dark phantasm (floating) and a translucent dark phantasm (floating).
Obvious exits: west, north, south.
EAvd>
east
You can't go that way.
EAvd>
north
a translucent dark phantasm hurls a nebulous inky-black blob at you!
A nebulous inky-black blob surges toward you! (-------) (R:850 vs D:####) Dodged!
a translucent dark phantasm hurls a freezing inky-black blob at you!
A freezing inky-black blob surges toward you! (-------) (R:850 vs D:####) 16 nether damage to the chest!
31 cold damage to the chest!
You are unable to get away from the hostiles engaging you in combat!
Roundtime: 3 seconds.
EWAvd>
north
Wait 2 seconds. Queuing following command: north
(You may clear your command queue at any time)
EWAvd>
You are unable to get away from the hostiles engaging you in combat!
Roundtime: 3 seconds.
north
a translucent dark phantasm hurls a nebulous inky-black blob at you!
A nebulous inky-black blob surges toward you! (-------) (R:850 vs D:####) Dodged!
A translucent dark phantasm moves in toward you, but is unable to get close enough.
look
Wait 2 seconds. Queuing following command: north
(You may clear your command queue at any time)
EWAvd>
[Asylum, Hallway] (InUr)
This narrow hallway is in complete disrepair. Wallpaper has been torn from the walls and the floor has several holes in it. Each of the doors that line the hallway are barred with thick dark iron. You have trouble seeing in the low light. There is a thin cloud of fog here. The area is completely silent.
Also here: a translucent dark phantasm (floating) and a translucent dark phantasm (floating).
Obvious exits: west, north, south.
EWAvd>
You manage to break away from the hostiles engaging you in combat!
You head north.