A note on housing and workshops, wagons and handcarts

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Jirato
GM
Posts: 3049
Joined: Sat Apr 14, 2012 12:17 pm

A note on housing and workshops, wagons and handcarts

Post by Jirato »

Please note that housing and workshops are not intended for use of storing wagons or large quantities of work carts. Certain abilities may exist to allow people to move a wagon without a mount. We've previously added code to prevent dragging of wagons into most player houses though there may be one or two that have been overlooked. We will update such homes as they are discovered, so of you current tly have a wagon that was moved into your house, you will want to remove it at your earliest possible convenience.

It also has become apparent lately that there needs to be a restriction on how many handcarts can be in one room. This has been something we have discussed periodically over the past several years in the GM team but has always been a pretty low priority. Please note that handcarts are not intended as permanent storage. I dont mind if a character is keeping one or two handcarts in their workshop or home in between play sessions, but we will likely be putting in a restriction to prevent excessive hoarding of handcarts in the future (I'm thinking 5, but that number is subject to change and depends on the size of the room). If you notice you've accumulated many handcarts, you may want to consider consolidating their contents, finding alternate storage solutions, and returning the handcarts for your rental deposit back prior to the change.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
User avatar
Jirato
GM
Posts: 3049
Joined: Sat Apr 14, 2012 12:17 pm

Re: A note on housing and workshops, wagons and handcarts

Post by Jirato »

It turns out that the code to prevent wagons from being pulled into certain areas was bugged. This has been fixed. However, it also means that you may have a wagon stuck in some places now. If you find a wagon stuck in your home, please submit a REQUEST to have it moved to the outside of your home.

We'll clean up any unreported wagons inside homes after people are given sufficient time to clear them out.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
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