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Dice Night!

Posted: Tue Nov 15, 2011 11:05 pm
by Bryce
Lars was around and sold some dice to a few of us, and that got me thinkin - we should have a weekly Dice Night!

I like the game Gaps. How you play is real simple - each player rolls a pair of six-sided dice, and whoever has the largest difference between numbers, or "gap", wins. In a game with only two players, if the first roller gets doubles, that's Instant Death - they automatically lose. If there's a tie, the tied folks just roll again.

Posted: Wed Nov 16, 2011 12:14 am
by River
we did well with 3 though...it was indeed fun

Posted: Wed Nov 16, 2011 12:19 am
by Landion
Lars is still sneaking around the Trade Coalition (I guess he found out he could make money there) and will be around to sell and customize dice for people. So, if you missed him tonight, don't despair!

Posted: Sat Nov 19, 2011 11:00 am
by Jaster
I'm in the process of designing a dice game! I've pretty much got the rules down, but I need some people to help me play test it if anyone wants to.

The game, of course, will be open to design suggestions.

Here's a small description of the game, as it stands:

Thief Dice: A game played by rolling a pair of six-sided dice. Players take on the role of thieves competing to become the Ideal Thief. Now everybody can have a chance to know what it feels like to be Jaster!

Posted: Sat Nov 19, 2011 11:45 am
by Bryce
How bout you post the rules you've got so far?

Posted: Sat Nov 19, 2011 12:21 pm
by Jaster
I'm gonna spend a little time testing them out before I decide to post them. At any rate, I have an in-game set of rules written up on a parchment, so if anyone wants to help me in game we'll have rules to go by (I can make more parchments for testing purposes).