Lars was around and sold some dice to a few of us, and that got me thinkin - we should have a weekly Dice Night!
I like the game Gaps. How you play is real simple - each player rolls a pair of six-sided dice, and whoever has the largest difference between numbers, or "gap", wins. In a game with only two players, if the first roller gets doubles, that's Instant Death - they automatically lose. If there's a tie, the tied folks just roll again.
Dice Night!
Dice Night!
ask jes for date
The horse thief Jessie doesn't seem too interested in talking about that.
The horse thief Jessie doesn't seem too interested in talking about that.
I'm in the process of designing a dice game! I've pretty much got the rules down, but I need some people to help me play test it if anyone wants to.
The game, of course, will be open to design suggestions.
Here's a small description of the game, as it stands:
Thief Dice: A game played by rolling a pair of six-sided dice. Players take on the role of thieves competing to become the Ideal Thief. Now everybody can have a chance to know what it feels like to be Jaster!
The game, of course, will be open to design suggestions.
Here's a small description of the game, as it stands:
Thief Dice: A game played by rolling a pair of six-sided dice. Players take on the role of thieves competing to become the Ideal Thief. Now everybody can have a chance to know what it feels like to be Jaster!
Last edited by Jaster on Sat Nov 19, 2011 11:06 am, edited 1 time in total.
Speaking to Garith, you exclaim, "Ban' baaan'!"
I'm gonna spend a little time testing them out before I decide to post them. At any rate, I have an in-game set of rules written up on a parchment, so if anyone wants to help me in game we'll have rules to go by (I can make more parchments for testing purposes).
Speaking to Garith, you exclaim, "Ban' baaan'!"