Old bug with armor quality
Posted: Fri Nov 04, 2016 7:30 pm
We identified and fixed a pretty old but previously unnoticed bug with the way damage reduction should be taking armor quality into account.
Long story short, just as a heads up, poorly made armors will now give a damage penalty, while superior crafted armors will now give damage reduction. This has always been the intent, but we were checking the wrong variable when looking for a quality key.
Long story short, just as a heads up, poorly made armors will now give a damage penalty, while superior crafted armors will now give damage reduction. This has always been the intent, but we were checking the wrong variable when looking for a quality key.