Revolvers and reloading

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Sneaky
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Revolvers and reloading

Post by Sneaky »

I think it would be great if we had the option of loading all cilenders of the revolver at once and taking the full amount of the rt. The reasoning for this is that it tends to spam everybody in the room quite a lot, and so this way it's just a few lines rather than a whole wall of text of the same information. There wouldn't be any other real mechanical benefit to this. The command could be something like reload full, or reload all, and reload can stay the same as it is now, so people have the option of still being able to reload a single shot at a time if they want. I hope this gets into consideration, and I'm sure the rest of the player base would agree with it as well.
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jilliana
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Re: Revolvers and reloading

Post by jilliana »

+1 over and over!
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Elystole
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Re: Revolvers and reloading

Post by Elystole »

jilliana wrote:+1 over and over!
You don't like it when I hit 'reload' twelve times after I fan my revolver?
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Lun
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Re: Revolvers and reloading

Post by Lun »

It also gets crazy when a player suffers lag and just the action of getting a gun and putting it back gets out of hand, let alone trying to reload it during lag. I think being able to load and fire (like a flintlock in battle) is great, but a separate command for loading the whole gun at once (and eating all the RT) would be great, OR having an auto-reload outside of combat that will continue to reload it until it is fully loaded.

A plus side is that even if a character is lagging, they won't have to wait an extended period of time to reload, as they would just be sitting through a full-reload RT.
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Kent
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Re: Revolvers and reloading

Post by Kent »

Lag in conjunction with roundtimes (sometimes excessive) has done a great deal to sour my experience with CLOK.
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Rias
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Re: Revolvers and reloading

Post by Rias »

Added a card to our public requests status board: https://trello.com/c/pkG2yTiT
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